{"id":26848025,"url":"https://github.com/opensource-force/sprite-deets-app","last_synced_at":"2025-04-30T22:45:06.244Z","repository":{"id":268067077,"uuid":"903050795","full_name":"opensource-force/Sprite-Deets-App","owner":"opensource-force","description":"A tool to assist editing sprite metadata for importing into any game engine.","archived":false,"fork":false,"pushed_at":"2025-01-13T17:54:36.000Z","size":103,"stargazers_count":2,"open_issues_count":0,"forks_count":2,"subscribers_count":4,"default_branch":"main","last_synced_at":"2025-03-30T20:38:05.570Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"TypeScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/opensource-force.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-12-13T20:32:09.000Z","updated_at":"2025-01-16T08:20:55.000Z","dependencies_parsed_at":null,"dependency_job_id":"8833399b-e6be-45b1-81d6-ae73f2c2597e","html_url":"https://github.com/opensource-force/Sprite-Deets-App","commit_stats":null,"previous_names":["opensource-force/sprite-deets-app"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/opensource-force%2FSprite-Deets-App","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/opensource-force%2FSprite-Deets-App/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/opensource-force%2FSprite-Deets-App/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/opensource-force%2FSprite-Deets-App/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/opensource-force","download_url":"https://codeload.github.com/opensource-force/Sprite-Deets-App/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":251795389,"owners_count":21645019,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2025-03-30T20:38:09.600Z","updated_at":"2025-04-30T22:45:06.195Z","avatar_url":"https://github.com/opensource-force.png","language":"TypeScript","readme":"# Sprite-Deets-App\nA tool to assist editing sprite metadata for importing into any game engine.\n\n## Installation\n\nMake sure you've installed Deno 2: https://docs.deno.com/runtime/getting_started/installation/. \nIf you have used node, you'll find deno very familiar. \nIf you have not used node, it might be worth going through a tutorial or two of either node (JS/TS) or deno (just TS) to familiarize yourself.\n\nUnlike node, deno will pull in all its dependencies at build time so there's no additional installation steps.\n\n## Usage\n\nThe Sprite-Deet-App is a web app, which will live in the `src` with `app.ts` as the entry point.\nTo use it though, you need a server so there is a lightweight server with hot reloading enabled in `main.ts`. \nThough deno has a typescript-enabled runtime, browsers do not, so the typescript code needs to be transpiled to jvascript to work in the browser. \nSo the code the browser uses actually lives in `public/js/bundle.js`. \nRealistically you shouldn't have to touch that file, but I add logging in there some times when debugging since it'll go away the next time its transpiled. \n\n**This also means that if you make a change to the typescript and do not transpile, your change will not be picked up.**\n\nThe main command is `deno run dev`. \nThis will start the deno server, and set up the watcher for changes to the typescript and/or html. \nIf you add a file that needs watching, you'll want to update the watcher line in `main.ts` accordingly.\nYou can check in `deno.json` for what `deno run dev` does if you're curious. \n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fopensource-force%2Fsprite-deets-app","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fopensource-force%2Fsprite-deets-app","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fopensource-force%2Fsprite-deets-app/lists"}