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STATE_WORLD\n\n#### Webpack, TypeScript, Phaser, IPFS, Ethereum, World Building Game\n\n* `webpack`\n* `webpack-dev-server` for development \u0026 hot module reloading\n* `babel` for TypeScript transpiling, including stage 0 support\n* `tslint` for code hygiene\n* `mocha`, `chai` \u0026 `sinon` for testing\n* `istanbul` for code coverage\n* `phaser`, `pixi.js` and `p2` for the game engine\n* `phaser-debug` for improved debugging\n* `phaser-glsl-loader` to simplify shader loading\n* `typings` for type definitions\n\n## Usage\n\n| Command                 | Description                                 |\n|-------------------------|---------------------------------------------|\n| `npm start`             | Start a dev server.                         |\n| `npm run server`        | Start a dev server.                         |\n| `npm run server:reload` | Start a dev server with HMR enabled.        |\n| `npm run build`         | Build the production version of the app.    |\n| `npm run build:prod`    | Build the production version of the app.    |\n| `npm run build:dev`     | Build the developement version of the app.  |\n| `npm run test`          | Run the tests.                              |\n| `npm run test:watch`    | Run the tests \u0026 watch for changes.          |\n| `npm run test:coverage` | Run the test coverage analysis.             |\n| `npm run lint`          | Lint the code.                              |\n\nHot Module Replacement doesn't really work with Phaser, so that isn't enabled by default when\nstarting a dev server.\n\n\n\n#### Roadmap\n\n- Ignore Custom Tiles, Build Sprites First.\n- save and restore state when transitioning from map to tile.\n- implement resources\n- add health and attacking\n- add basic ship ai\n- implement random map generation\n- implement wormhole concept\n- implement catelogue\n- color based 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