{"id":47704742,"url":"https://github.com/oryxel1/base","last_synced_at":"2026-05-10T09:05:07.992Z","repository":{"id":331842307,"uuid":"1043794131","full_name":"oryxel1/Base","owner":"oryxel1","description":"A replicated engine for Blue Archive visual novel system!","archived":false,"fork":false,"pushed_at":"2026-05-01T16:31:07.000Z","size":102799,"stargazers_count":13,"open_issues_count":3,"forks_count":1,"subscribers_count":3,"default_branch":"master","last_synced_at":"2026-05-01T18:19:54.034Z","etag":null,"topics":["blue-archive","bluearchive","engine","game-engine","game-engine-2d","game-novel","visual-novel","visual-novel-engine"],"latest_commit_sha":null,"homepage":"","language":"Java","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"gpl-3.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/oryxel1.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":".github/FUNDING.yml","license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null},"funding":{"ko_fi":"oryxel"}},"created_at":"2025-08-24T16:26:52.000Z","updated_at":"2026-05-01T16:29:26.000Z","dependencies_parsed_at":null,"dependency_job_id":"2b488dd0-9911-4847-bb39-2f6821e76e64","html_url":"https://github.com/oryxel1/Base","commit_stats":null,"previous_names":["oryxel1/base"],"tags_count":24,"template":false,"template_full_name":null,"purl":"pkg:github/oryxel1/Base","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/oryxel1%2FBase","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/oryxel1%2FBase/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/oryxel1%2FBase/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/oryxel1%2FBase/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/oryxel1","download_url":"https://codeload.github.com/oryxel1/Base/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/oryxel1%2FBase/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":32566444,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-03T06:36:36.687Z","status":"ssl_error","status_checked_at":"2026-05-03T06:36:09.306Z","response_time":103,"last_error":"SSL_read: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["blue-archive","bluearchive","engine","game-engine","game-engine-2d","game-novel","visual-novel","visual-novel-engine"],"created_at":"2026-04-02T17:51:44.322Z","updated_at":"2026-05-03T11:01:22.110Z","avatar_url":"https://github.com/oryxel1.png","language":"Java","funding_links":["https://ko-fi.com/oryxel"],"categories":[],"sub_categories":[],"readme":"# Base (Blue Archive Scenario Engine)\nThis is a fun project of mine aims to uh allow you to freely create a \nfanmade custom Blue Archive story in their visual style using a simple UI video-editor like.\n\n### Supported platforms: Windows, Linux, MacOS\n\n## Features (also TODO)\n- [x] Video Editor like UI allowing you to edit your scenario/story with ease (Experimental).\nwhich you can watch an [example video here](https://www.youtube.com/watch?v=eyiE2MwoJxM)\n  ![showcase](pictures/editor.png)\n- [x] A full-blown replicated visual engine that allows the creation of story\n    - Emoticon like in game to express emoji and allat.\n    - Pre-made elements like in game allowing for easy usage (like preview or location info)\n    - Dialogue system that **customizable down to the core**, allowing different text segments, color, size....\n    - Allow support for both normal images and GIF.\n    - Allowing the use of skeleton spine to render characters like in game.\n    - Objects effects, eg: rainbow, hologram, blur, ... (like in game!)\n    - And a bunch of other effects that made this super customizable\n    - Allow you to dynamically hide the auto/menu buttons.\n      ![showcase](pictures/scenario.png)\n- [ ] Functional Menu and Auto button when rendering scenario....\n- [ ] UI for making custom animations\n- [ ] Settings\n- [ ] Scripting api, or extensions.\n- [ ] Better UI, performances.\n- [x] Saving scenarios, allowing for both Json and Binary type.\n\n## Releases\n### Library/Api\nNot Yet!\n\n### Jar File\nIf you want to download the jar file to run this, just download in [releases](https://github.com/oryxel1/Base/releases)\nor alternatively in [actions](https://github.com/oryxel1/Base/actions) sections.\n\n## Usage and examples\nDownload **Java 21** or above, and then run `java -jar Base.jar` (or whatever the jar file is called).\n\u003cbr\u003e\u003cbr\u003e For example of how to use the program, you can look at the [wiki](https://github.com/oryxel1/Base/wiki).\n\n## Contact\nIf you encounter any issues, please report them on the [issue tracker](https://github.com/oryxel1/Base/issues).\u003cbr\u003e\nOr alternatively (if you really need help) you can contact me on discord aka `oryxel_`\n\n## Credit\n- [ThinGL](https://github.com/RaphiMC/ThinGL) for carrying the entire project since LWJGL/OpenGL is hard as hell.\n- [spine-runtimes](https://github.com/EsotericSoftware/spine-runtimes) for rendering the sprites\n- [baad](https://github.com/Deathemonic/BA-AD) for extracting the game assets.\n- and whoever helps my stupid ass made this, shout out to the dev of *ThinGL* for helping so much with rendering!\n\n### Extra\n- If you want to see a more dumb and rough version of this feel free to look into the legacy branch :)","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Foryxel1%2Fbase","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Foryxel1%2Fbase","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Foryxel1%2Fbase/lists"}