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Status](https://travis-ci.org/ovaar/ts-fence.svg?branch=master)](https://travis-ci.org/ovaar/ts-fence)\n[![Coverage Status](https://coveralls.io/repos/github/ovaar/ts-fence/badge.svg?branch=master)](https://coveralls.io/github/ovaar/ts-fence?branch=master)\n[![semantic-release](https://img.shields.io/badge/%20%20%F0%9F%93%A6%F0%9F%9A%80-semantic--release-e10079.svg)](https://github.com/semantic-release/semantic-release)\n[![npm version](https://img.shields.io/npm/v/ts-fence)](https://www.npmjs.com/package/ts-fence 'View this project on npm')\n[![Donate](https://img.shields.io/badge/donate-paypal-blue.svg)](https://paypal.me/ThomasReynders)\n\n\u003e The descriptive statemachine for typescript\n\n```sh\n$ npm i -D ts-fence\n```\n\n```typescript\nimport { StateMachine, StateTransition, IStateMachineDescription } from 'ts-fence'\n\ninterface IPlayer {\n  health: number\n  animate(name: string): void\n  reset(): void\n}\n\ninterface GameStateMachineDescription extends IStateMachineDescription {\n  player: IPlayer\n}\n\nconst player: IPlayer = {\n  health: 100,\n  animate(name: string) {},\n  reset() {}\n}\n\nconst description: GameStateMachineDescription = {\n  player,\n  [StateMachine.STARTING_STATE]: 'idle',\n  [StateMachine.STATES]: {\n    // describe states here\n    idle: {\n      // describe state triggers and actions here\n      hit(\n        { scope, stateMachine }: { scope: GameStateMachineDescription; stateMachine: StateMachine },\n        damage: number\n      ) {\n        scope.player.health = scope.player.health - damage \u003c 0 ? 0 : scope.player.health - damage\n\n        if (scope.player.health === 0) {\n          stateMachine.die()\n        }\n      },\n      die: new StateTransition('game-over', (): any =\u003e undefined)\n    },\n    'game-over': {\n      [StateMachine.ON_ENTER]: ({ scope }: { scope: GameStateMachineDescription }) =\u003e {\n        scope.player.animate('death')\n      },\n      [StateMachine.ON_EXIT]: ({ scope }: { scope: GameStateMachineDescription }) =\u003e {\n        scope.player.reset()\n      }\n    }\n  }\n}\n```\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fovaar%2Fts-fence","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fovaar%2Fts-fence","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fovaar%2Fts-fence/lists"}