{"id":18350265,"url":"https://github.com/ovpavlov/visualscriptingtool","last_synced_at":"2025-10-23T18:32:22.185Z","repository":{"id":68588075,"uuid":"163451586","full_name":"OVPavlov/VisualScriptingTool","owner":"OVPavlov","description":"Simplifies some procedural stuff, useful for Technical artists.","archived":false,"fork":false,"pushed_at":"2019-01-04T11:49:16.000Z","size":67,"stargazers_count":9,"open_issues_count":0,"forks_count":1,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-03-21T21:51:11.503Z","etag":null,"topics":["flowgraph","node-editor","unity3d","visual-scripting"],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/OVPavlov.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2018-12-28T21:38:52.000Z","updated_at":"2025-01-14T03:01:09.000Z","dependencies_parsed_at":"2023-02-26T11:16:12.022Z","dependency_job_id":null,"html_url":"https://github.com/OVPavlov/VisualScriptingTool","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/OVPavlov%2FVisualScriptingTool","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/OVPavlov%2FVisualScriptingTool/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/OVPavlov%2FVisualScriptingTool/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/OVPavlov%2FVisualScriptingTool/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/OVPavlov","download_url":"https://codeload.github.com/OVPavlov/VisualScriptingTool/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":247470221,"owners_count":20944143,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["flowgraph","node-editor","unity3d","visual-scripting"],"created_at":"2024-11-05T21:25:53.213Z","updated_at":"2025-10-23T18:32:22.097Z","avatar_url":"https://github.com/OVPavlov.png","language":"C#","readme":"# VisualScriptingTool\nSimplifies some procedural stuff, useful for Technical artists.\n* procedural animation\n* procedural generation\n* partial customization of your pipelines\n\n\n### Easy to add properties in the inspector of the graph\n\n![inspector](https://media.giphy.com/media/1yTeIyYoQbX1vIvOxr/giphy.gif)\n\n\n### Nodes adapt to the type of your input\n\n![Types](https://media.giphy.com/media/1AeePGaIz4uFbfZHL5/giphy.gif)\n\n\n### Easy to add graph in your code in order to give designers more control over some stages of execution\n\n```csharp\npublic NodeDataInput InspectorValues; // if you want user to add properties in the inspector (optional)\npublic NodeData Data;\nNode _inputNode;\nNode _outputNode;\n\nvoid Initialize()\n{\n    if (Data == null) return;\n\n    // specify Nodes that must be input and output of your graph (optional)\n    Data.BeginInputInit();\n    _inputNode = Data.CteateInput(ValueType.Vector2, \"Position\");\n    _outputNode = Data.CteateOutput(ValueType.Color, \"Color\");\n    Data.EndInputInit();\n\n    // if you want user to add properties in the inspector (optional)\n    if (InspectorValues == null) InspectorValues = new NodeDataInput();\n    InspectorValues.InitializeFrom(Data);\n}\n\nvoid Update(Vector2 position, out Color color)\n{\n    InspectorValues.SetTo(Data); // reload user created properties from the inspector (optional)\n    Data.SetVector2(_inputNode, position);\n    Data.Process();\n    color = Data.GetColor(_outputNode);\n}\n```\n\n\n\n### Examples\n[procedural mesh.mp4](https://video.twimg.com/ext_tw_video/949941009131147264/pu/vid/490x360/JCRjIK995U2KD4ct.mp4)\u003cbr\u003e\n[tiled fire texture.mp4](https://video.twimg.com/ext_tw_video/950790167761219584/pu/vid/1128x720/jokOlldZewNjATE3.mp4)\u003cbr\u003e\n[stardome.mp4](https://video.twimg.com/ext_tw_video/951759340247150592/pu/vid/490x360/AuvcEoNDe_SUroJL.mp4)\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fovpavlov%2Fvisualscriptingtool","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fovpavlov%2Fvisualscriptingtool","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fovpavlov%2Fvisualscriptingtool/lists"}