{"id":22411404,"url":"https://github.com/owl-man/fps-controller-for-unity","last_synced_at":"2026-05-18T15:31:38.724Z","repository":{"id":151839913,"uuid":"412733377","full_name":"Owl-Man/FPS-Controller-for-Unity","owner":"Owl-Man","description":"FPS (Frames Per Second) Controller for Unity","archived":false,"fork":false,"pushed_at":"2022-07-07T18:33:39.000Z","size":8,"stargazers_count":2,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-08-01T01:30:40.885Z","etag":null,"topics":["fps","helpful-tool","unity","vsync"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Owl-Man.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2021-10-02T08:12:02.000Z","updated_at":"2023-02-14T16:11:23.000Z","dependencies_parsed_at":"2023-06-17T05:30:52.664Z","dependency_job_id":null,"html_url":"https://github.com/Owl-Man/FPS-Controller-for-Unity","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/Owl-Man/FPS-Controller-for-Unity","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Owl-Man%2FFPS-Controller-for-Unity","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Owl-Man%2FFPS-Controller-for-Unity/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Owl-Man%2FFPS-Controller-for-Unity/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Owl-Man%2FFPS-Controller-for-Unity/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Owl-Man","download_url":"https://codeload.github.com/Owl-Man/FPS-Controller-for-Unity/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Owl-Man%2FFPS-Controller-for-Unity/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":33182714,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-18T09:27:30.708Z","status":"ssl_error","status_checked_at":"2026-05-18T09:27:28.300Z","response_time":71,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.5:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["fps","helpful-tool","unity","vsync"],"created_at":"2024-12-05T13:13:53.979Z","updated_at":"2026-05-18T15:31:38.701Z","avatar_url":"https://github.com/Owl-Man.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# FPS (Frame Per Second) Controller for Unity\n\nBy moving the **FPS controller.cs** script to the folder with your other scripts, you can limit the frame rate using the inspector in the Unity\n(changing the **FPS** integer variable) or by calling the **SetFPS** method. Also, through the inspector (changing the **isVSyncActive** bool variable) or by calling the **DisableVSync/EnableVSync** method, you can turn off and turn on VSync (Vertical Sync). All these methods are located in the **FPS Controller** class, which can be accessed using a singleton.\n\nExample:\n\n    using UnityEngine;\n    \n    public class Test : MonoBehaviour\n    {\n        private FPSController FPSCntrl;\n        \n        private void Start() \n        {\n            FPSCntrl = FPSController.instance;\n            \n            FPSCntrl.DisableVSync();\n            FPSCntrl.SetFPS(60);\n        }\n    }\n\n***FPS Controller script must be located in the scene and only once, to use its functions***\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fowl-man%2Ffps-controller-for-unity","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fowl-man%2Ffps-controller-for-unity","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fowl-man%2Ffps-controller-for-unity/lists"}