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ECS-based entity system; no blocking I/O on the game thread |\n| **Maintainability** | Clean Rust idioms, comprehensive tests, strict Clippy lints |\n| **Compatibility** | Wire-protocol compatible with the vanilla 26.1 client |\n| **Modern design** | Not a 1:1 Java port — uses data-oriented architecture, parallel tick phases, and Rust-native patterns |\n\n---\n\n## Status\n\n🚧 **Pre-alpha — infrastructure and planning complete, implementation starting.**\n\n---\n\n## Project Layout\n\n```\nOxidized/\n├── crates/\n│   ├── oxidized-nbt/        # NBT read/write, SNBT, GZIP/zlib\n│   ├── oxidized-macros/     # Proc-macro: #[derive(McPacket, McRead, McWrite)]\n│   ├── oxidized-protocol/   # Network: TCP, packet codec, typestate connections\n│   ├── oxidized-world/      # World, chunks (Anvil), blocks, items, lighting\n│   ├── oxidized-game/       # ECS (bevy_ecs): entities, AI, combat, commands\n│   └── oxidized-server/     # Binary — startup, tick loop, network layer\n├── mc-server-ref/           # Decompiled vanilla server (gitignored)\n├── deny.toml                # cargo-deny licence + advisory config\n├── rustfmt.toml             # Formatting rules\n└── rust-toolchain.toml      # Pinned to stable (CI enforces MSRV 1.85)\n```\n\n---\n\n## Quick Start\n\n### Requirements\n\n- Rust stable 1.85+ (see `rust-toolchain.toml` for pinned version)\n- A vanilla Minecraft 26.1 client\n\n### Build \u0026 Run\n\n```bash\ncargo build --release\n./target/release/oxidized\n```\n\n### Development\n\n```bash\ncargo run                    # debug build\ncargo test --workspace       # all tests\ncargo fmt --check            # formatting\ncargo clippy --workspace --all-targets -- -D warnings  # lints\n```\n\n---\n\n## Documentation\n\n| Document | Description |\n|---|---|\n| [Contributing](CONTRIBUTING.md) | How to contribute to the project |\n\n---\n\n## Reference Code\n\nThe decompiled vanilla server is at `mc-server-ref/decompiled/` (gitignored).\nThe implementation uses the Java source as reference but rewrites everything\nidiomatically in Rust — no line-by-line transliteration.\n\n---\n\n## Contributing\n\nSee [CONTRIBUTING.md](./CONTRIBUTING.md). All contributions are welcome — bugs,\ndocs, phases, performance.\n\n---\n\n## License\n\nLicensed under the [MIT License](./LICENSE).\n\n\u003e **Note:** This project is not affiliated with or endorsed by Mojang or Microsoft.\n\u003e Minecraft is a trademark of Mojang AB. This server reimplementation is developed\n\u003e for educational and compatibility purposes only.\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Foxidized-mc%2Fserver","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Foxidized-mc%2Fserver","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Foxidized-mc%2Fserver/lists"}