{"id":13784512,"url":"https://github.com/oxysoft/RetroSuite3D","last_synced_at":"2025-05-11T19:33:15.342Z","repository":{"id":72568439,"uuid":"69715065","full_name":"oxysoft/RetroSuite3D","owner":"oxysoft","description":"Some image effects and shaders to achieve a retro look in Unity","archived":false,"fork":false,"pushed_at":"2019-01-25T16:25:09.000Z","size":158,"stargazers_count":215,"open_issues_count":1,"forks_count":20,"subscribers_count":5,"default_branch":"master","last_synced_at":"2024-11-17T20:48:36.034Z","etag":null,"topics":["retro","shaders","unity"],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/oxysoft.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null}},"created_at":"2016-10-01T02:23:16.000Z","updated_at":"2024-10-31T14:46:57.000Z","dependencies_parsed_at":"2023-07-30T21:30:26.139Z","dependency_job_id":null,"html_url":"https://github.com/oxysoft/RetroSuite3D","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/oxysoft%2FRetroSuite3D","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/oxysoft%2FRetroSuite3D/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/oxysoft%2FRetroSuite3D/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/oxysoft%2FRetroSuite3D/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/oxysoft","download_url":"https://codeload.github.com/oxysoft/RetroSuite3D/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":253621369,"owners_count":21937514,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["retro","shaders","unity"],"created_at":"2024-08-03T19:00:46.528Z","updated_at":"2025-05-11T19:33:15.035Z","avatar_url":"https://github.com/oxysoft.png","language":"C#","readme":"# RetroSuite3D\nSome image effects and shaders to achieve a retro look in Unity.\n\nThis suite contains the following effects and shaders\n\n* **Fixed palette:** Define any number of color and it will remap the final image to the defined colors\n* **Graded palette:** Same as above but a bit more automated, lets you define gradients instead and it will fill in the blanks. You can also set the blending between each gradients. (e.g. AB \u003c-\u003e CD, gradients are created between A and B, and C and D, but you can also adjust a blending constant to blend B and C together, for a more consistant look)\n* **Dithering:** Lets you set any dithering pattern you want, defined as a pattern image. You can adjust the strength and treshold.\n* **Resolution downsampler:** Force the final resolution to a defined resolution. **NOTE: It will work great with a fixed resolution but will produce varying results with arbitrary resolutions. i.e. the pixel size won't be consistent and might look less (or more) pixelated depending on the size.** It is most likely possible to calculate some ratios to enhance the results.\n* **Posterize effect:** Color quantization, nothing too fancy, quantizes linearly. Non-linear quantization would be a nice feature to achieve different looks.\n\nOpen the included scene and observe how it is setup (check the scripts attached to the camera)\n\n![Fixed palette](Media/e1.png) ![Posterization](Media/e2.png) ![Graded palette](Media/e3.png)\n\nUsing reflection probes and simple shapes with checkerboards, you can achieve some serious vaporwave:\n\n![](Media/scene.png)\n","funding_links":[],"categories":["Retro"],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Foxysoft%2FRetroSuite3D","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Foxysoft%2FRetroSuite3D","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Foxysoft%2FRetroSuite3D/lists"}