{"id":17085081,"url":"https://github.com/p1xt/evasion","last_synced_at":"2026-04-13T23:31:23.713Z","repository":{"id":88167203,"uuid":"74783582","full_name":"P1xt/evasion","owner":"P1xt","description":"Quick prototype game for demo of the Phase framework (uses existing code I had on hand)","archived":false,"fork":false,"pushed_at":"2016-11-25T20:10:10.000Z","size":11,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":3,"default_branch":"master","last_synced_at":"2025-01-28T20:16:44.042Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"JavaScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"unlicense","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/P1xt.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2016-11-25T19:31:23.000Z","updated_at":"2016-11-25T19:50:07.000Z","dependencies_parsed_at":"2023-03-16T17:15:39.447Z","dependency_job_id":null,"html_url":"https://github.com/P1xt/evasion","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/P1xt%2Fevasion","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/P1xt%2Fevasion/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/P1xt%2Fevasion/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/P1xt%2Fevasion/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/P1xt","download_url":"https://codeload.github.com/P1xt/evasion/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":245111952,"owners_count":20562512,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-10-14T13:23:12.114Z","updated_at":"2026-04-13T23:31:18.509Z","avatar_url":"https://github.com/P1xt.png","language":"JavaScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# evasion\nQuick prototype game for demo of the Phase framework (uses existing code I had on hand)\n\nBoilerplate includes the latest versions of:    \njQuery    \nBootstrap     \nFont Awesome     \nPhaser    \n\nThere's no build process or anything to get in your way, just an index.html, css file and javascript file (the game is in scripts/evasion.js) so tweaking it for whatever you need should be pretty straightforward.\n\nNote the CNAME file. If you want to use surge.sh to host your project, simply install surge, change what's in the CNAME file to the URL you want on surge for your project, then type surge from within the main directory of your game (where your index.html file is).\n\n\n### Attribution\nThis demo uses jQuery, Bootstrap, Bootswatch, and Phaser.    \n\nThe images used are Copyright CC0 - public domain\nand were created by:     \n\nwww.kenny.nl    \n\n\nand downloaded from:    \n\nhttp://opengameart.org/content/space-shooter-extension-250\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fp1xt%2Fevasion","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fp1xt%2Fevasion","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fp1xt%2Fevasion/lists"}