{"id":49866412,"url":"https://github.com/pablo-chacon/managed-boredom-rpg","last_synced_at":"2026-05-15T03:12:16.886Z","repository":{"id":355081729,"uuid":"1139350950","full_name":"pablo-chacon/managed-boredom-rpg","owner":"pablo-chacon","description":"Dystopian text based RPG. 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The system works.\n\nWhen the individual fails, responsibility is enforced.\nEnforcement is caring.\n\n---\n\n## Goal\n\nThe goal of the game is simple:\n\n**Exit.**\n\nTo exit, the player must:\n\n* Accumulate sufficient funds\n* Obtain required documents\n* Maintain enough energy to complete the process\n\nMost paths appear viable.\nFew paths are effective.\n\n---\n\n## How to play\n\nIn terminal run:\n\n```\nnpm run build\nnpm start\n```\n\nIn your browser surf to URL: http://localhost:3000\n\n---\n\n## Gameplay Loop\n\nThe game advances in **monthly steps**.\n\nEach month the player chooses one action:\n\n* work\n* unemployment\n* illegal_work\n* visit_doctor\n* rest\n\nEach action affects:\n\n* cash\n* energy\n* time\n* future probabilities\n\nThe system reacts deterministically based on:\n\n* current state\n* configuration\n* seeded randomness\n\nThere is no save or load functionality.\n\nEvery session is finite.\n\n---\n\n## Employment and Unemployment\n\nAll players begin employed.\n\nImmediately after the game starts:\n\n* Employment is terminated due to reconstruction\n* A final salary is paid after tax\n* The player enters unemployment\n\nUnemployment can be managed in multiple ways:\n\n* Agency participation\n* Independent job searching\n* Non participation\n\nEach path has:\n\n* Different energy costs\n* Different income effects\n* Different job probabilities over time\n\nParticipation is encouraged.\nNon participation is corrected.\n\n---\n\n## Healthcare\n\nWhen frustration increases, the system offers support.\n\nSupport takes the form of:\n\n* Appointments\n* Prescriptions\n* Follow-ups\n\nHealthcare interactions:\n\n* Cost money\n* Consume time\n* Do not meaningfully improve progress toward exit\n\nThey are not presented as punishment.\nThey are presented as help.\n\n---\n\n## Illegal Activity\n\nSome activities provide income without taxation.\n\nThese activities:\n\n* Consume significant energy\n* Do not qualify as progress toward exit\n* Carry risk\n\nThe system monitors outcomes quietly.\n\n---\n\n## Determinism\n\nAll randomness in the game is:\n\n* Seeded\n* Reproducible\n* Deterministic\n\nGiven the same seed and choices, outcomes are identical.\n\nThis ensures:\n\n* Testability\n* Fairness\n* Predictability for developers\n\n---\n\n## Authorization and CUT Integration\n\nManaged Boredom RPG does **not** implement authorization itself.\n\nAccess is gated externally via:\n\n* CUT ERC-1155 ownership\n* Platform-level authentication\n* JSON-RPC based ownership checks\n\nThe game **will not start** without a valid authorization token.\n\nThis demonstrates that CUT can be used for:\n\n* Game access\n* Software entitlement\n* Medium-agnostic ownership verification\n\nCUT does not attempt to prevent copying.\nAuthorization is about **access**, not DRM.\n\n---\n\n## What This Repository Is\n\n* A reference implementation\n* A deterministic game loop\n* A proof of authorization flow\n* A minimal, auditable codebase\n\n---\n\n## What This Repository Is Not\n\n* A platform\n* A marketplace\n* A service\n* A DRM system\n* A content distribution solution\n\n---\n\n## Intended Audience\n\nThis project is intended for:\n\n* Developers evaluating CUT\n* Platform builders\n* Engineers interested in authorization patterns\n* Anyone curious about deterministic game loops\n\n---\n\n## License\n\nSee `LICENSE`.\n\n---\n\n## Final Note\n\nManaged Boredom is not a metaphor.\n\nIt is a system.\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fpablo-chacon%2Fmanaged-boredom-rpg","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fpablo-chacon%2Fmanaged-boredom-rpg","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fpablo-chacon%2Fmanaged-boredom-rpg/lists"}