{"id":17310296,"url":"https://github.com/paked/lornock","last_synced_at":"2025-03-27T00:25:23.482Z","repository":{"id":83560681,"uuid":"137443838","full_name":"paked/lornock","owner":"paked","description":"a game made with Handmade-ish C++ and OpenGL, a bit of a mess","archived":false,"fork":false,"pushed_at":"2018-11-02T06:18:25.000Z","size":803,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":3,"default_branch":"master","last_synced_at":"2025-02-01T06:13:13.847Z","etag":null,"topics":["a"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/paked.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2018-06-15T05:15:44.000Z","updated_at":"2019-04-26T13:01:44.000Z","dependencies_parsed_at":"2023-07-02T23:30:34.791Z","dependency_job_id":null,"html_url":"https://github.com/paked/lornock","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/paked%2Flornock","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/paked%2Flornock/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/paked%2Flornock/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/paked%2Flornock/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/paked","download_url":"https://codeload.github.com/paked/lornock/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":245757366,"owners_count":20667341,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["a"],"created_at":"2024-10-15T12:36:25.193Z","updated_at":"2025-03-27T00:25:23.463Z","avatar_url":"https://github.com/paked.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Lornock\n\na time travelling farming game which takes place on an asteroid.\n\n## Potentially Interesting Files:\n\n- OBJ model and font loader: https://github.com/paked/lornock/blob/master/src/assets.cpp\n- Simple but flexible Immediate Mode GUI implementation: https://github.com/paked/lornock/blob/master/src/ui.cpp\n- Super basic font packer built on stb_truetype: https://github.com/paked/lornock/blob/master/fbake/fbake.cpp\n- Quake style `MemoryArena`s: https://github.com/paked/lornock/blob/master/src/memory.hpp (see in action: https://github.com/paked/lornock/blob/master/src/entities/timeline.cpp)\n\n## Build Instructions\n\n### Linux\n\n1. Install SDL2, SDL_image, and SDL_ttf packages from your package manager\n2. In this directory `mkdir build \u0026\u0026 cd build`\n3. `cmake ..`\n4. `make`\n5. `./game`\n\n### Windows\n\n1. Download SDL2 the runtime devel \"VC\" files for SDL2, SDL_image, and SDL_ttf\n2. Place the extracted folders in a common directory (I'm currently using C:\\dev).\n3. Open command prompt\n4. Go to the source directory, create a new folder which you want to build out of.\n5. Type `..\\build.bat`. This will create a new visual studio 2017 project which you can open and continue as normal. If you are using different versions of SDL to me, OR have a different directory where you put the runtime files you will need to edit the paths in `build.bat`\n6. Copy relevant library files into `pwd` for when you run the executable\n\n### OSX\n\nUnknown. Should work fine, may need to make adjustments to the Cmakelists file.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fpaked%2Flornock","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fpaked%2Flornock","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fpaked%2Flornock/lists"}