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Isometric Tiling\n- Directional Lighting\n- Shadow Mapping\n- Instancing\n- Procedural terrain generation using Perlin Noise\n\nTODO :exclamation:\n- [X] Orthographic, directional lighting\n\n\nhttps://github.com/user-attachments/assets/3c82ad62-ad2d-46f8-ad9a-bba7a2338c69\n\n\u003cimg width=\"646\" height=\"510\" alt=\"Screenshot 2025-07-27 184450\" src=\"https://github.com/user-attachments/assets/14cce7b7-a4fc-4367-96a8-8cdde412b0e1\" /\u003e\n\n\n- [X] Texturing or Lighting (one of the two).\n  \n\nhttps://github.com/user-attachments/assets/65e048d5-5af5-4a44-b10a-08e97cffcfd5\n\n\n- [X] More refactoring for each Tile (Tile class).\n![Recording 2025-07-20 225430](https://github.com/user-attachments/assets/c1b039a0-1b8f-41e6-a32f-6460cf67409c)\n- [X] Animated watah!\n\n\nhttps://github.com/user-attachments/assets/3e7242b3-a3b3-4115-b04d-69cfedce229a\n\n\n- [X] Perlin Noise Procedural Generation\n\u003cimg width=\"789\" height=\"632\" alt=\"Screenshot 2025-07-18 204726\" 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