{"id":13750930,"url":"https://github.com/patriciogonzalezvivo/glslTexture","last_synced_at":"2025-05-09T17:32:56.152Z","repository":{"id":38369934,"uuid":"272264404","full_name":"patriciogonzalezvivo/glslTexture","owner":"patriciogonzalezvivo","description":"Blender addon to create 2D textures from GLSL. 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Click on \"Clone or Download\"\n2. Click on \"Download ZIP\"\n3. Click \"Edit\" \u003e \"Preferences...\" \u003e \"Add-ons\"\n4. Click install and load the zip file you just download\n5. Check the box next to \"GlslTexture\"\n\n![](imgs/05.png)\n\n# Use\n\n1. Operator Search: `F3` (or `SpaceBar` depending on your setup). Type `GlslTexture`\n\n![](imgs/00.png)\n\n2. Change `width` and `height` size and `Source` file (which can be a path to an external file). \n\n![](imgs/01.png)\n\n3. Use the Image on your materials. The Image name will be based on the name of the source file.\n\n![](imgs/02.png)\n\n4. Go to the Text Editor (or an external editor if your source file is external) and edit the shader. It will hot reload.\n\n![](imgs/03.png)\n\nThe uniform specs will be the same that: \n\n* [The Book of Shaders](https://thebookofshaders.com/): gentel guide into shaders\n* [PixelSpirit Deck](https://patriciogonzalezvivo.github.io/PixelSpiritDeck/): esoteric tarot deck, where each card builds on top of each other a portable library of generative GLSL code.\n* [glslCanvas](https://github.com/patriciogonzalezvivo/glslCanvas/): Js/WebGL\n* [glslEditor](https://github.com/patriciogonzalezvivo/glslEditor/): Js/WebGL/Electron editor\n* [glslViewer](https://github.com/patriciogonzalezvivo/glslViewer): C++/OpenGL ES 2.0 native app for win/osx/linux/raspberry pi \n* [ofxshader](https://github.com/patriciogonzalezvivo/ofxShader/): Openframeworks addon\n* [vscode-glsl-canvas](https://marketplace.visualstudio.com/items?itemName=circledev.glsl-canvas): live WebGL preview of GLSL shaders for VSCode made by [Luca Zampetti](https://twitter.com/actarian)\n* [shader-doodle](https://github.com/halvves/shader-doodle): A friendly web-component for writing and rendering shaders made by [@halvves](https://twitter.com/halvves)\n\nSo far the supported uniforms are:\n\n* `uniform vec2  u_resolution;`: 2D vector with the width and height of the target texture  \n* `uniform float u_time;`: float variable with the amount of seconds of the timeline \n\n# Roadmap\n\n[ ] Reaload GlslTextures (actually any image with the same name that a text on a project)\n[ ] Improve performance for animation\n[ ] it's possible to make this a node to pass uniforms in?\n[ ] Multi buffers?","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fpatriciogonzalezvivo%2FglslTexture","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fpatriciogonzalezvivo%2FglslTexture","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fpatriciogonzalezvivo%2FglslTexture/lists"}