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Code can then be propagated from DebugApp.js to App.js.\n\n```sh\nyarn debug\n```\n\n\nhttps://github.com/patrick-s-young/ar-kick-ball/assets/42591798/8938c3ea-ab77-473f-9a78-f08fca8b9642\n\n\n## Device Requirements\nSee Google's [ARCore supported devices](https://developers.google.com/ar/devices).\n\n- Set your ARCore-supported Android device to developer mode.\n- Plug your device into your workstation via USB\n- On your workstation, open a Chrome browser and set the location to: `chrome://inspect/#devices`\n- Find your device and click the link to launch the dev console\n  \n## Built With\n\n* [Three.js](https://www.npmjs.com/package/three) - An easy to use, lightweight, cross-browser, general purpose 3D library.\n* [cannon-es](https://www.npmjs.com/package/cannon-es) - Lightweight 3D physics engine.\n* [webpack](https://webpack.js.org/) - static module builder.\n* [maximo](https://www.mixamo.com/) - 3D characters, skeletal rigs, and animations.\n* [turbosquid](https://www.turbosquid.com/) - soccer ball.\n\n## Authors\n\n* **Patrick Young** - [Patrick Young](https://github.com/patrick-s-young)\n\n## License\n\nThis project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fpatrick-s-young%2Far-kick-ball","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fpatrick-s-young%2Far-kick-ball","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fpatrick-s-young%2Far-kick-ball/lists"}