{"id":16692570,"url":"https://github.com/pencilcaseman/surge","last_synced_at":"2025-05-15T19:32:01.161Z","repository":{"id":155181355,"uuid":"631061086","full_name":"Pencilcaseman/surge","owner":"Pencilcaseman","description":"A lightweight, cross-platform C++ creative-coding framework","archived":false,"fork":false,"pushed_at":"2023-11-13T21:28:09.000Z","size":291,"stargazers_count":5,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-04-03T13:38:48.571Z","etag":null,"topics":["cpp","creative-coding","cross-platform","glfw","graphics","graphics-programming","gui","imgui","librapid","lightweight","raylib","raylib-cpp","ui"],"latest_commit_sha":null,"homepage":"https://tobydavis.dev","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Pencilcaseman.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null}},"created_at":"2023-04-21T20:35:28.000Z","updated_at":"2025-01-09T13:01:22.000Z","dependencies_parsed_at":null,"dependency_job_id":"a9ab41b8-33f8-4d8d-8870-5acc81bea3ac","html_url":"https://github.com/Pencilcaseman/surge","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Pencilcaseman%2Fsurge","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Pencilcaseman%2Fsurge/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Pencilcaseman%2Fsurge/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Pencilcaseman%2Fsurge/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Pencilcaseman","download_url":"https://codeload.github.com/Pencilcaseman/surge/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":254407431,"owners_count":22066245,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["cpp","creative-coding","cross-platform","glfw","graphics","graphics-programming","gui","imgui","librapid","lightweight","raylib","raylib-cpp","ui"],"created_at":"2024-10-12T16:27:37.586Z","updated_at":"2025-05-15T19:32:00.833Z","avatar_url":"https://github.com/Pencilcaseman.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Surge\n\nSurge is a powerful graphics engine for creative coding, focusing on simplicity and ease of use for C++ developers. With\nsimple OpenGL drawing, ImGui integration for interfaces and LibRapid for mathematics and calculations, Surge is a\npowerful, simple and effective tool for all.\n\n![Minimal Demo Program](https://raw.githubusercontent.com/Pencilcaseman/Surge/develop/images/minimalDemoProgram.png)\n![Minimal Demo Program](https://raw.githubusercontent.com/Pencilcaseman/Surge/develop/images/minimalDemoProgramOutput.png)\n\n#### When to use Surge\n\n- You need a drop-in graphics engine for your C++ project\n- You need a simple, cross-platform way to draw graphics\n- You want to create visualisations for your programs, rather than just using the terminal\n- You want a simple way to draw graphics while using ImGui for your interface\n- You need to plot real-time graphs and charts with minimal effort\n- You want to use OpenGL, but don't want to deal with the boilerplate code\n- Other frameworks, such as Cinder or OpenFrameworks are too large and complex for your needs\n\n#### When not to use Surge\n\n- You need a full game engine\n- You want to use a well-known framework with every feature you could imagine\n- You need uncommon features which are not present in Surge\n- You need a professional-looking UI for your application\n\n## Examples\n\nThere are a range of example programs available in\nthe [examples](https://github.com/Pencilcaseman/surge/tree/master/examples) directory. These show off some of the basic\nfeatures of the library and are designed to give you an idea of how to use Surge in your own projects.\n\n![Four Demo Programs](https://raw.githubusercontent.com/Pencilcaseman/Surge/develop/images/fourDemosImage.png)\n\n---\n\n## To Do:\n\n- [ ] [RayLib](https://www.raylib.com/cheatsheet/cheatsheet.html)\n- [ ] [RayMath](https://www.raylib.com/cheatsheet/raymath_cheatsheet.html)\n- [ ] [RayGUI](https://github.com/raysan5/raygui)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fpencilcaseman%2Fsurge","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fpencilcaseman%2Fsurge","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fpencilcaseman%2Fsurge/lists"}