{"id":23543683,"url":"https://github.com/phoboslab/high_biolab","last_synced_at":"2025-04-13T06:41:00.352Z","repository":{"id":251612048,"uuid":"837893383","full_name":"phoboslab/high_biolab","owner":"phoboslab","description":"Jump'n'run written in C using high_impact","archived":false,"fork":false,"pushed_at":"2024-11-26T08:06:45.000Z","size":42399,"stargazers_count":66,"open_issues_count":0,"forks_count":7,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-03-26T23:07:26.210Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/phoboslab.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-08-04T11:08:44.000Z","updated_at":"2025-02-05T16:51:03.000Z","dependencies_parsed_at":"2025-01-16T18:33:20.875Z","dependency_job_id":null,"html_url":"https://github.com/phoboslab/high_biolab","commit_stats":null,"previous_names":["phoboslab/high_biolab"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/phoboslab%2Fhigh_biolab","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/phoboslab%2Fhigh_biolab/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/phoboslab%2Fhigh_biolab/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/phoboslab%2Fhigh_biolab/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/phoboslab","download_url":"https://codeload.github.com/phoboslab/high_biolab/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248675434,"owners_count":21143763,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-12-26T07:08:13.414Z","updated_at":"2025-04-13T06:41:00.329Z","avatar_url":"https://github.com/phoboslab.png","language":"C","funding_links":[],"categories":["Games"],"sub_categories":[],"readme":"# Biolab Disaster\n\nThis is the source code for the 2d platformer Biolab Disaster, using the [high_impact](https://github.com/phoboslab/high_impact) game engine.\n\nPlay the WASM version here: https://phoboslab.org/high_impact/biolab\n\nMore about high_impact in my Blog [Porting my JavaScript Game Engine to C for No Reason](https://phoboslab.org/log/2024/08/high_impact)\n\n## Building\n\nA Makefile that converts all assets and compiles with different platforms and\nrenderers is provided. See the first few lines in `Makefile` for more info.\n\n### All\n1. Clone this repository\n2. `git submodule update --init`\n\n### Windows Sokol\n1. Download and install msys2: https://www.msys2.org/\n2. start the msys2 ucrt64 shell\n3. install gcc: `pacman -S mingw-w64-ucrt-x86_64-gcc`\n5. install make: `pacman -S make`\n6. `make sokol`\n7. run `(cd build \u0026\u0026 ./game_sokol.exe)`\n\n### Windows SDL2\n1. Download and install msys2: https://www.msys2.org/\n2. start the msys2 ucrt64 shell\n3. install gcc: `pacman -S mingw-w64-ucrt-x86_64-gcc`\n5. install make: `pacman -S make`\n6. install sdl2: `pacman -S mingw-w64-ucrt-x86_64-SDL2`\n7. `make sdl`\n8. copy `C:\\msys64\\ucrt64\\bin\\SDL2.dll` into `build` and run `(cd build \u0026\u0026 ./game_sdl.exe)`\n\n### macOS Sokol\n1. `make sokol`\n2. run `(cd build \u0026\u0026 ./game_sokol)`\n\n### macOS SDL2\n1. Install homebrew: https://brew.sh/\n2. install sdl2: `brew install sdl2`\n3. `make sdl`\n4. run `(cd build \u0026\u0026 ./game_sdl)`\n\n### Debian/Ubuntu Sokol\n1. `apt install libx11-dev libxcursor-dev libxi-dev libasound2-dev`\n2. `make sokol`\n3. run `(cd build \u0026\u0026 ./game_sokol)`\n\n### Debian/Ubuntu SDL2\n1. `apt install libsdl2-dev`\n2. `make sdl`\n3. run `(cd build \u0026\u0026 ./game_sdl)`\n\n### Arch Sokol\n1. `pacman install libx11 libxcursor libxi alsa-lib`\n2. `make sokol`\n3. run `(cd build \u0026\u0026 ./game_sokol)`\n\n### Arch SDL2\n1. `pacman -S sdl2`\n2. `make sdl`\n3. run `(cd build \u0026\u0026 ./game_sdl)`\n\n### Fedora Sokol\n1. `dnf install libX11-devel libXcursor-devel libXi-devel alsa-lib-devel`\n2. `make sokol`\n3. run `(cd build \u0026\u0026 ./game_sokol)`\n\n### Fedora SDL2\n1. `dnf install SDL2-devel`\n2. `make sdl`\n3. run `(cd build \u0026\u0026 ./game_sdl)`\n\n### OpenSUSE Sokol\n1. `zypper install libX11-devel libXcursor-devel libXi-devel alsa-lib-devel`\n2. `make sokol`\n3. run `(cd build \u0026\u0026 ./game_sokol)`\n\n### OpenSUSE SDL2\n1. `zypper install SDL2-devel`\n2. `make sdl`\n3. run `(cd build \u0026\u0026 ./game_sdl)`\n\n### Emscripten\n1. Install and activate `emsdk`\n2. `make wasm`\n3. copy `build/wasm/*` to your webserver\n\n\n## License\n\nAll high_impact and game code is MIT Licensed, though some of the libraries (`high_impact/libs/`) come with their own (permissive) license. Check the header files.\n\n**Note that the assets (sound, music, graphics) don't come with any license. You cannot use those in your own games**\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fphoboslab%2Fhigh_biolab","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fphoboslab%2Fhigh_biolab","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fphoboslab%2Fhigh_biolab/lists"}