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js13k-2018\nJS13KGames entry for 2018, theme is \"**Offline**\".\n\n## Planet Figadore has gone OFFLINE\n\n![Planet Figadore has gone OFFLINE](big_screenshot.png?raw=true \"Planet Figadore has gone OFFLINE\")\n\nFred lives on planet Figadore in the Hercules cluster, he likes watching cat videos from planet Earth via _Parallax Shift_, but the network link has gone **OFFLINE**!\n\nHelp Fred by unlocking doors, solving puzzles and collecting cubes to pay for the entanglement repolarisation required to get his planet back online.\n\n# Stuff I managed to add\n* 2D platformer\n* Full screen\n* No canvas\n* Works in various resolutions down to about 1366x768\n* No 3rd party libraries\n* All vector graphics (font bitmap rendered as vector)\n* 8-bit tiny font (Repton inspired)\n* Different coloured tiles per level\n* Only div and span used for playfield\n* CSS animations, some triggered by swapping element classes\n* Simple timelines\n* Retro terminal with typewriter effect\n* Procedurally generated music (using frequency digraphs of Mario)\n* Sound effects\n* DTMF generator\n* Gamepad support (for \"standard\" browser supported gamepads)\n* Keyboard support for WASD, cursors and retro ZX;.\n* Pseudo random generator inspired by BBC Micro\n\n# Stuff I'd have done with more KBs\n- [ ] More types of enemy\n- [ ] Parallax scrolling backgrounds\n- [ ] Better music (had to lower volume to make it more acceptable)\n- [ ] Foliage or other scenery\n- [ ] Support for going up stairs (this was almost working)\n- [ ] Better enemy AI (more then just patrolling, perhaps jumping, line-of-sight wake up, e.t.c)\n- [ ] More sound effects perhaps enhanced with envelopes\n- [x] Playfield scaling\n- [ ] Better game completed screen\n- [x] Animate the stars to twinkle\n- [ ] Enemy squash and puzzle animations\n\n# Tools used\n* [Ubuntu OS](https://www.ubuntu.com/)\n* [vim](https://github.com/vim) text editor (also [gedit](https://github.com/GNOME/gedit) a bit)\n* [meld](https://github.com/GNOME/meld) visual diff/merge\n* [Tiled](https://github.com/bjorn/tiled) map editor\n* [Inkscape](https://github.com/inkscape/inkscape) SVG editor\n* [GIMP](https://github.com/GNOME/gimp) image editor\n* [YUI Compressor](https://github.com/yui/yuicompressor) JS/CSS compressor\n* [Google closure compiler](https://closure-compiler.appspot.com/home)\n* [advzip](https://github.com/amadvance/advancecomp) (uses [7-Zip](https://sourceforge.net/projects/sevenzip/files/7-Zip/) deflate to compress further)\n\nI had help choosing the main character name and planet name from my 3yr old son.\nAlso I had help designing some levels and play testing from Jessica Vines.\n\n_Using some assets from [Kenney.nl \"Abstract Platformer\"](https://kenney.nl/assets/abstract-platformer) (Creative Commons Zero, CC0 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