{"id":18894249,"url":"https://github.com/pixelguys/cubyz-java","last_synced_at":"2026-02-27T08:30:17.496Z","repository":{"id":231864871,"uuid":"782897676","full_name":"PixelGuys/Cubyz-Java","owner":"PixelGuys","description":null,"archived":false,"fork":false,"pushed_at":"2024-04-06T12:05:14.000Z","size":94333,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2024-12-31T07:25:17.145Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"Java","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"gpl-3.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/PixelGuys.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":"CONTRIBUTING.md","funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null}},"created_at":"2024-04-06T11:01:47.000Z","updated_at":"2024-04-06T12:05:19.000Z","dependencies_parsed_at":"2024-04-06T12:36:39.550Z","dependency_job_id":null,"html_url":"https://github.com/PixelGuys/Cubyz-Java","commit_stats":null,"previous_names":["pixelguys/cubyz-java"],"tags_count":8,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/PixelGuys%2FCubyz-Java","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/PixelGuys%2FCubyz-Java/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/PixelGuys%2FCubyz-Java/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/PixelGuys%2FCubyz-Java/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/PixelGuys","download_url":"https://codeload.github.com/PixelGuys/Cubyz-Java/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":239869218,"owners_count":19710485,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-08T08:20:18.890Z","updated_at":"2026-02-27T08:30:15.445Z","avatar_url":"https://github.com/PixelGuys.png","language":"Java","funding_links":[],"categories":[],"sub_categories":[],"readme":"[![Java](https://img.shields.io/badge/language-java-orange.svg?style=flat\n)](https://www.oracle.com/java/technologies/javase-downloads.html)\n[![License](https://img.shields.io/badge/license-GPLv3-blue.svg?style=flat\n)](https://github.com/PixelGuys/Cubyz/blob/master/LICENSE)\n# Deprecation Notice\n## The java version of Cubyz is deprecated and won't receive any more updates. Newer versions of the game can be found here: https://github.com/PixelGuys/Cubyz\n\n# Cubyz\nCubyz is a sandbox 3D voxel video game(aka minecraft clone). It is different to most other voxel games because it uses procedural content generation to make every single world unique in many ways(including ores, materials and tools).\n\nCubyz can easily be forked or modded to create a new game with 3D sandbox aspect.\n\n## About\n### Developers\n- \u003cimg src=\"https://avatars.githubusercontent.com/u/39484479\" width=\"20\" height=\"20\"\u003e[ZaUserA](https://github.com/ZaUserA)\n- \u003cimg src=\"https://avatars.githubusercontent.com/u/39484230\" width=\"20\" height=\"20\"\u003e[zenith391](https://github.com/zenith391)\n- \u003cimg src=\"https://avatars.githubusercontent.com/u/43880493\" width=\"20\" height=\"20\"\u003e[IntegratedQuantum](https://github.com/IntegratedQuantum)\n- \u003cimg src=\"https://avatars.githubusercontent.com/u/26800463\" width=\"20\" height=\"20\"\u003e[tillpp](https://github.com/tillpp)\n### other Contributors\n- \u003cimg src=\"https://avatars.githubusercontent.com/u/32070620\" width=\"20\" height=\"20\"\u003e[evegit](https://github.com/evelithgit) - translation to spanisch\n- \u003cimg src=\"https://avatars.githubusercontent.com/u/66124969\" width=\"20\" height=\"20\"\u003e[D I O](https://github.com/AverageCompHead) - graphics\n- Shakalacka - graphics\n### The game\n- The development started on August 22, 2018. Back then it was called \"Cubz\".\n- Cubyz runs on lwjgl and uses its own voxel engine.\n- This game is under GPLv3 license for more details check the [LICENSE](https://github.com/PixelGuys/Cubyz-Java/blob/master/LICENSE) file.\n- You can receive announcements about Cubyz on our [discord](https://discord.gg/XtqCRRG) server.\n\n# Run Cubyz\n## Run latest release:\n1. Install [java 14 or higher](https://www.oracle.com/java/technologies/javase-downloads.html).\n2. Download the latest release from https://zenith391.itch.io/cubyz\n3. double-click the jar.\n## Compile from source:\nCubyz is tested to compile and run with maven and eclipse.\n### maven\n0. Install `git` and `maven`.\n1. Clone Cubyz from github:\n- Either run `git clone https://github.com/PixelGuys/Cubyz`\n- Or [download](https://github.com/PixelGuys/Cubyz-Java/archive/master.zip) and unzip Cubyz master branch from github.\n2. Go into the directory: `cd Cubyz`\n3. Run `mvn clean compile` to compile Cubyz.\n4. Run `mvn exec:java` to run Cubyz after compilation.\n### eclipse\n1. Install and open eclipse.\n2. Import the project from github:\n- Select(in the menu bar) File/import/Git/\"Projects from Git\"\n- Select clone URI\n- Copy `https://github.com/PixelGuys/Cubyz` into the field URI\n- Press next a couple times and maybe choose a custom Destination Directory.\n3. Wait some time for eclipse to download the project. If the source code shows any errors try refreshing the project(right click on project, refresh).\n4. Run `Main` to start the game.\n## Requirements\nVary a lot depending on your render distance.\nAll you need is a computer that runs java.\n\n# Contributing\n## Textures\nIf you want to add new textures, make sure they fit the style of the game.\nIf any of the following points are ignored, your texture will be rejected:\n1. The size of block and item textures must be 16×16 Pixels.\n2. There must be at most 16 different colors in the entire texture.\n3. Textures should be shaded with hue shifting instead of darkening only.\\\nIf you are not sure how to use hue shifting, [here](https://www.youtube.com/watch?v=PNtMAxYaGyg) is a good video explaining it.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fpixelguys%2Fcubyz-java","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fpixelguys%2Fcubyz-java","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fpixelguys%2Fcubyz-java/lists"}