{"id":36521202,"url":"https://github.com/pixelmek-3d/pixelmek-3d","last_synced_at":"2026-04-02T18:29:26.142Z","repository":{"id":216754818,"uuid":"742214161","full_name":"pixelmek-3d/pixelmek-3d","owner":"pixelmek-3d","description":"PixelMek 3D is an unofficial BattleTech first person raycasted game using community contributed pixel mech artwork","archived":false,"fork":false,"pushed_at":"2026-03-26T00:48:27.000Z","size":32504,"stargazers_count":20,"open_issues_count":1,"forks_count":1,"subscribers_count":2,"default_branch":"main","last_synced_at":"2026-03-26T22:56:06.249Z","etag":null,"topics":["battletech","first-person-shooter","game","raycaster"],"latest_commit_sha":null,"homepage":"","language":"Go","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"gpl-2.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/pixelmek-3d.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2024-01-12T01:39:37.000Z","updated_at":"2026-03-14T02:16:59.000Z","dependencies_parsed_at":"2024-04-13T04:28:13.872Z","dependency_job_id":"7a1a33b3-7046-4384-af4b-2ca92c90964e","html_url":"https://github.com/pixelmek-3d/pixelmek-3d","commit_stats":null,"previous_names":["pixelmek-3d/pixelmek-3d"],"tags_count":12,"template":false,"template_full_name":null,"purl":"pkg:github/pixelmek-3d/pixelmek-3d","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/pixelmek-3d%2Fpixelmek-3d","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/pixelmek-3d%2Fpixelmek-3d/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/pixelmek-3d%2Fpixelmek-3d/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/pixelmek-3d%2Fpixelmek-3d/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/pixelmek-3d","download_url":"https://codeload.github.com/pixelmek-3d/pixelmek-3d/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/pixelmek-3d%2Fpixelmek-3d/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":31312902,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-04-02T12:59:32.332Z","status":"ssl_error","status_checked_at":"2026-04-02T12:54:48.875Z","response_time":89,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.5:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["battletech","first-person-shooter","game","raycaster"],"created_at":"2026-01-12T02:51:09.567Z","updated_at":"2026-04-02T18:29:26.135Z","avatar_url":"https://github.com/pixelmek-3d.png","language":"Go","funding_links":[],"categories":[],"sub_categories":[],"readme":"# PixelMek 3D\nPixelMek 3D is an unofficial BattleTech raycasted game using community contributed pixel mech artwork.\nIt is written in the [Go programming language](https://go.dev/) using the\n[Ebitengine 2D game engine](https://ebitengine.org/).\n\n## This is still a work in progress...\n\nTo see it in action, visit the [YouTube Playlist](https://www.youtube.com/playlist?list=PLOINtzQqJWIjJazpjglLLukTZF3KBNghR)\n\n![Screenshot](docs/images/screenshot.png?raw=true)\n\n## Running PixelMek 3D\n\nPixelMek 3D can be run from pre-compiled binaries or directly from the source code.\n\n### Release binaries\n\nThe easiest way to run PixelMek 3D is to download the appropriate pre-compiled binary for your\noperating system from the [Releases](https://github.com/pixelmek-3d/pixelmek-3d/releases) page.\nFrom the latest release entry on the page, expand the `Assets` section and download\nthe correct binary file or archive (`.tar.gz`) containing the binary file.\nNo installation is necessary.\n\n- Linux - `pixelmek-3d-lnx.tar.gz`\n- MacOS - `pixelmek-3d-mac.tar.gz`\n- Windows - `pixelmek-3d.exe`\n\n### Source code\n\nTo run the program from source, you will first need to download or use git to clone\nthe source code. The source code is also available in the `Assets` section of the\n[Releases](https://github.com/pixelmek-3d/pixelmek-3d/releases) page.\n\nRequired Software to run from source:\n\n- Git - \u003chttps://git-scm.com/\u003e\n- Go - \u003chttps://go.dev/\u003e\n\n\u003e [!NOTE]\n\u003e The current minimum required version of Go can be found in [go.mod](./go.mod)\n\u003e near the top of the file (e.g. `go X.Y`).\n\n\u003e [!IMPORTANT]\n\u003e Some operating systems may require additional dependencies to be installed to run from source code.\n\u003e Refer to the Ebitengine installation documentation: \u003chttps://ebitengine.org/en/documents/install.html\u003e\n\nRun the following command from the root project directory containing the `main.go` file:\n\n```bash\ngo run main.go\n```\n\n## Copyright and License Information\n\nPixelMek - Copyright (C) 2016 Eric Harbeston ([harbdog](https://github.com/harbdog))\n\nThis program is free software; you can redistribute it and/or modify\nit under the terms of the GNU General Public License as published by\nthe Free Software Foundation; either version 2 of the License, or\n(at your option) any later version.\n\nThis program is distributed in the hope that it will be useful,\nbut WITHOUT ANY WARRANTY; without even the implied warranty of\nMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\nGNU General Public License for more details.\n\n_MechWarrior, BattleMech, ‘Mech, and AeroTech are registered trademarks of\nThe Topps Company, Inc. Original BattleTech material Copyright by Catalyst Game Labs\nAll Rights Reserved. Used without permission._\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fpixelmek-3d%2Fpixelmek-3d","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fpixelmek-3d%2Fpixelmek-3d","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fpixelmek-3d%2Fpixelmek-3d/lists"}