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Organizes assets based on context, such as materials by shader.\n\nTo download, click the green \"Code\" button, then download zip (this is effectively cloning), afterwards open the zip file in a program like WinRAR and drag the folder within into your assets folder.\n\n## How things are organized\n| Asset Type | Context \n| :------------------- | :----------:\n| Animations             | Scene Name \u003e Avatar GameObject Name \u003e Asset Type \u003e Animator Layer \u003e Animator State \u003e\n| Animators              | Scene Name \u003e Avatar GameObject Name \u003e Asset Type \u003e Animator VRCAvatarDescriptor Category \u003e\n| Materials              | Scene Name \u003e Avatar GameObject Name \u003e Asset Type \u003e Shader Name \u003e\n| Meshes              | Scene Name \u003e Avatar GameObject Name \u003e Asset Type \u003e Static or Dynamic (SkinnedMeshRenderer or not) \u003e GameObject Name \u003e \n| Scenes              | Scene Name \u003e Avatar GameObject Name \u003e Asset Type \u003e\n| Textures              | Scene Name \u003e Avatar GameObject Name \u003e Asset Type \u003e Material Name \u003e\n| VRCSDK              | Scene Name \u003e Avatar GameObject Name \u003e Asset Type \u003e\n\n## Contributing\nPlease read and understand the existing asset type modules, and use one as a template. This is essential for predictable outcomes to happen.\nOnce ready, make a pull request.\n\n## Donate\nYou can find links on the right to donate if you like.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fplaguevrc%2Fassetorganizer","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fplaguevrc%2Fassetorganizer","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fplaguevrc%2Fassetorganizer/lists"}