{"id":41940890,"url":"https://github.com/playmint/playerchain-demo","last_synced_at":"2026-01-25T18:37:37.822Z","repository":{"id":257859903,"uuid":"822502143","full_name":"playmint/playerchain-demo","owner":"playmint","description":"A Playerchains proof of concept demo game. 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This is expensive and constrains performance.\n\n:white_check_mark: \u0026nbsp; Playerchains remove reliance on anyone outside your game’s group.\n\nRead more about why we think playerchains are cool [here](https://5p0rt5beard.substack.com/p/why-we-need-playerchains)\n\n\u003cbr /\u003e\n\n## How do Playerchains work?\n\n:handshake: \u0026nbsp; Games built on playerchain netcode allow the player's machines to connect and share inputs in realtime.\n\n:ledger: \u0026nbsp; Each player maintains their own history of actions and connected players combine this into a [DAG](https://en.wikipedia.org/wiki/Directed_acyclic_graph).\n\n:stopwatch: \u0026nbsp; Cutting edge distributed systems protocols ensure everyone agrees on the inputs with fast finality.\n\n:crystal_ball: \u0026nbsp; Game logic runs in deterministic lockstep with prediction and rollback; an established netcode pattern.\n\n:lock_with_ink_pen: \u0026nbsp; Inputs are cryptographically signed, so gameplay and results are provable and allow for player attestations.\n\n:chains: \u0026nbsp; This unlocks interop with blockchains, leaderboard servers, community tools, or other playerchain games.\n\n:crown: \u0026nbsp; Each player maintains their own sovereign blockchain with an immutable history of their actions.\n\n:atom_symbol: \u0026nbsp; The individual chains combine to form an emergent blocklace.\n\n:earth_africa: \u0026nbsp; This global lattice, with a plurality of partial views, opens up new possibilities for connecting worlds.\n\n:speech_balloon: \u0026nbsp; If you have comments or feedback, we'd love to hear from you! Come speak to us [in discord](https://discord.com/invite/VdXWWNaqGN)\n\nYou can take a closer look at the architecture [here](https://5p0rt5beard.substack.com/p/playerchain-architecture)\n\n\u003cbr /\u003e\n\n## Contributors\n\n### Todo\n- [x] Instructions to build and run from source\n- [ ] Host a prebuilt ssc from the Playmint/Socket fork\n- [ ] Licensing info\n- [ ] Guidance for contributors\n\n### To build and run from source\n\n\u003e[!WARNING]\n\u003ebuilding ssc has platform specific dependencies that we don't document, but we hope to provide a prebuilt install package in future.\n\nbuild `ssc` from the `playmint-next` branch of [playmint/socket](https://github.com/playmint/socket)\n\n```\nmacos:\nrm -rf build; ./bin/clean.sh \u0026\u0026 NO_IOS=1 NO_ANDROID=1 VERBOSE=1 ./bin/install.sh\n\nwindows:\nrm -force .\\build\\ ; .\\bin\\install.ps1 -verbose\n```\n\nthen ...\n- run `pnpm i` to install stuff\n- run `pnpm dev` to run dev build with hmr or `npm start` to run dev build close to prod\n- run `pnpm build` to build prod (but you will need an apple id setup - the github action does this for you\n\n\u003cbr /\u003e\n\n## References \u0026 Inspiration\n\n- :memo: \u0026nbsp; [Blocklace paper](https://arxiv.org/abs/2402.08068)\n- :memo: \u0026nbsp; [Cordial Miners paper](https://arxiv.org/abs/2205.09174)\n- :memo: \u0026nbsp; [Latica p2p protocol](https://socketsupply.qa/guides#Network%20Protocol)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fplaymint%2Fplayerchain-demo","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fplaymint%2Fplayerchain-demo","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fplaymint%2Fplayerchain-demo/lists"}