{"id":14960932,"url":"https://github.com/prajwalshettydev/snapobjloader","last_synced_at":"2026-03-09T12:04:18.851Z","repository":{"id":52872471,"uuid":"165836765","full_name":"prajwalshettydev/SnapObjLoader","owner":"prajwalshettydev","description":"Fastest Way to To Load the .obj File in Unity,","archived":false,"fork":false,"pushed_at":"2021-04-15T16:32:45.000Z","size":32,"stargazers_count":22,"open_issues_count":1,"forks_count":4,"subscribers_count":3,"default_branch":"master","last_synced_at":"2024-10-10T10:24:39.753Z","etag":null,"topics":["3d-graphics","3d-models","csharp-code","csharp-script","objloader","unity","unity-scripts","unity-tutorial","unity3d","unity3d-plugin","unity3d-script"],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/prajwalshettydev.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2019-01-15T11:09:03.000Z","updated_at":"2023-07-26T00:11:49.000Z","dependencies_parsed_at":"2022-08-23T12:51:31.791Z","dependency_job_id":null,"html_url":"https://github.com/prajwalshettydev/SnapObjLoader","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/prajwalshettydev%2FSnapObjLoader","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/prajwalshettydev%2FSnapObjLoader/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/prajwalshettydev%2FSnapObjLoader/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/prajwalshettydev%2FSnapObjLoader/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/prajwalshettydev","download_url":"https://codeload.github.com/prajwalshettydev/SnapObjLoader/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":219868059,"owners_count":16555878,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["3d-graphics","3d-models","csharp-code","csharp-script","objloader","unity","unity-scripts","unity-tutorial","unity3d","unity3d-plugin","unity3d-script"],"created_at":"2024-09-24T13:23:28.614Z","updated_at":"2025-10-24T19:30:36.654Z","avatar_url":"https://github.com/prajwalshettydev.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# SnapObjLoader\r\nFastest Way to To Load the .obj File in Unity during runtime, loads .obj files faster than Thanos' snap.\r\n\r\nInspired by the FastObjImporter http://wiki.unity3d.com/index.php/FastObjImporter, which only used to support blender's .obj exported file, with one mesh and one submesh.\r\n\r\nSo I improvised it so that it can be used in multiple situations or with complex and large meshes.\r\n\r\nWhat the SnapObjLoader Does:\r\n\r\n* Loads obj file with any number of submeshes and meshes\r\n* Loads Materials and textures for each submesh,\r\n* Supports PBR Textures if available,\r\n* Supports mesh with negative face indices\r\n* Support Skecthup exported mesh with non numeric characters\r\n* Supports Import time resetting of mesh's scale\r\n* On Requirement Flips the Asset in X-axis, this Helps to stay in sync with the assets exported from major 3d modeling software like 3ds max/blender, since all of them use the right-handed coordinate system whereas unity uses the left-handed coordinate system\r\n* Most of the loading happens in the Background thread so even the largest .obj files wont freeze the system while loading\r\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fprajwalshettydev%2Fsnapobjloader","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fprajwalshettydev%2Fsnapobjloader","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fprajwalshettydev%2Fsnapobjloader/lists"}