{"id":50342665,"url":"https://github.com/profrandom92/comptext-town","last_synced_at":"2026-05-29T18:00:45.855Z","repository":{"id":357599908,"uuid":"1237628937","full_name":"ProfRandom92/CompText-Town","owner":"ProfRandom92","description":null,"archived":false,"fork":false,"pushed_at":"2026-05-13T14:02:21.000Z","size":4091,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":0,"default_branch":"main","last_synced_at":"2026-05-13T14:16:46.765Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"TypeScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/ProfRandom92.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2026-05-13T11:05:23.000Z","updated_at":"2026-05-13T14:12:50.000Z","dependencies_parsed_at":null,"dependency_job_id":null,"html_url":"https://github.com/ProfRandom92/CompText-Town","commit_stats":null,"previous_names":["profrandom92/comptext-town"],"tags_count":null,"template":false,"template_full_name":null,"purl":"pkg:github/ProfRandom92/CompText-Town","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ProfRandom92%2FCompText-Town","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ProfRandom92%2FCompText-Town/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ProfRandom92%2FCompText-Town/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ProfRandom92%2FCompText-Town/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/ProfRandom92","download_url":"https://codeload.github.com/ProfRandom92/CompText-Town/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ProfRandom92%2FCompText-Town/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":33664259,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-26T15:22:16.424Z","status":"online","status_checked_at":"2026-05-29T02:00:06.066Z","response_time":107,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2026-05-29T18:00:44.976Z","updated_at":"2026-05-29T18:00:45.848Z","avatar_url":"https://github.com/ProfRandom92.png","language":"TypeScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"\u003cp align=\"center\"\u003e\n  \u003cimg src=\"./.github/assets/comptext-town-banner.png\" width=\"100%\" /\u003e\n\u003c/p\u003e\n\n\u003ch1 align=\"center\"\u003e🌧️ CompText Town\u003c/h1\u003e\n\n\u003cp align=\"center\"\u003e\n  \u003cstrong\u003eA village that remembers.\u003c/strong\u003e\u003cbr/\u003e\n  Cozy pixel-art atmosphere meets semantic memory systems.\n\u003c/p\u003e\n\n\u003cp align=\"center\"\u003e\n  \u003cimg src=\"https://img.shields.io/badge/Phaser-2D%20Game-blue\" /\u003e\n  \u003cimg src=\"https://img.shields.io/badge/TypeScript-Strict-blue\" /\u003e\n  \u003cimg src=\"https://img.shields.io/badge/Vite-Browser%20First-purple\" /\u003e\n  \u003cimg src=\"https://img.shields.io/badge/Remotion-Cinematic%20Trailer-orange\" /\u003e\n  \u003cimg src=\"https://img.shields.io/badge/CompTextv7-Semantic%20Memory-green\" /\u003e\n\u003c/p\u003e\n\n---\n\n# ✨ What is CompText Town?\n\n**CompText Town** is a cozy browser-based atmospheric pixel-art experience inspired by:\n\n- Pokémon\n- Stardew Valley\n- Eastward\n- Studio Ghibli\n- modern indie pixel-art storytelling\n\nAt first glance, it looks like a small rainy pottery village.\n\nUnderneath, it quietly functions as an experimental showcase for:\n\n- semantic memory systems\n- compressed NPC memories\n- replayable emotional moments\n- token reduction concepts\n- persistent AI-driven village state\n\nThe project explores a simple question:\n\n\u003e **What if a game world could remember emotionally instead of mechanically?**\n\n---\n\n# 🎮 Current Features\n\n## Cozy Pixel-Art Village\n\n- Rainy handcrafted pottery town\n- Warm lantern lighting\n- Kiln glow and fog\n- Animated puddles and reflections\n- Day/night atmosphere\n- Workshop interiors with ceramic clutter\n- Ambient smoke and weather systems\n\n## Pottery Gameplay Loop\n\n1. Gather clay\n2. Craft pottery\n3. Fire ceramics in the kiln\n4. Deliver pottery to villagers\n5. Build emotional relationships\n\n## Persistent Villager Memory\n\nNPCs can:\n\n- remember gifts\n- remember weather moments\n- reference old conversations\n- react differently over time\n- maintain relationship warmth\n- replay emotional memory fragments\n\n## Hidden CompText Systems\n\nOptional overlays show:\n\n- token reduction\n- semantic retention\n- compressed memory state\n- replay events\n- relationship warmth\n- memory snapshots\n- semantic drift\n\n## Cinematic Trailer Pipeline\n\nIncludes:\n\n- Remotion trailer architecture\n- cinematic memory reveal scenes\n- replay visualizations\n- logo reveal system\n- export-ready compositions\n\n---\n\n# 🏗️ Tech Stack\n\n- Phaser.js\n- TypeScript\n- Vite\n- React\n- Remotion\n\n---\n\n# 📂 Project Structure\n\n```text\nsrc/\n├── assets/        palettes, placeholder textures\n├── comptext/      semantic memory + replay systems\n├── debug/         hidden observability overlays\n├── npc/           villagers + emotional memory\n├── scenes/        Phaser scenes\n├── systems/       weather, inventory, interaction\n├── trailer/       Remotion cinematic pipeline\n├── ui/            dialogue + HUD\n└── world/         village layout + tile logic\n```\n\n---\n\n# 🚀 Development\n\n```bash\ngit clone https://github.com/ProfRandom92/CompText-Town.git\ncd CompText-Town\n\nnpm install\nnpm run dev\n```\n\nOpen:\n\n```text\nhttp://localhost:5173\n```\n\n---\n\n# 🎬 Trailer Pipeline\n\n```bash\nnpm run trailer:studio\nnpm run trailer:render\n```\n\nComposition ID:\n\n```text\nCompTextTownTrailer\n```\n\n---\n\n# 🛣️ Roadmap\n\n## Phase 1 — Vertical Slice ✅\n\n- [x] Phaser architecture\n- [x] Rainy village\n- [x] Pottery gameplay loop\n- [x] NPC interactions\n- [x] Inventory system\n- [x] Save/load persistence\n- [x] CompText overlays\n- [x] Replay systems\n- [x] Remotion trailer pipeline\n\n## Phase 2 — Art Direction \u0026 Polish 🚧\n\n- [ ] Replace placeholder sprites\n- [ ] Handcrafted tilesets\n- [ ] Improved character animation\n- [ ] Better lighting composition\n- [ ] Premium indie atmosphere pass\n- [ ] Stronger cinematic framing\n- [ ] Audio implementation\n- [ ] Better UI consistency\n\n## Phase 3 — Living Memory Village 🌙\n\n- [ ] Emotional memory echoes\n- [ ] Dynamic villager routines\n- [ ] Weather-dependent memories\n- [ ] Relationship evolution\n- [ ] Semantic memory clustering\n- [ ] In-world replay journal\n- [ ] Memory artifacts \u0026 lantern drift\n\n## Phase 4 — Showcase Release ✨\n\n- [ ] Fully polished trailer\n- [ ] Web deployment\n- [ ] Steam-style landing page\n- [ ] Accessibility improvements\n- [ ] Soundtrack integration\n- [ ] Public playable demo\n\n---\n\n# 💡 Philosophy\n\nCompText Town explores:\n\n```text\ncozy handcrafted world\n+\npersistent emotional memory\n+\nhidden semantic AI systems\n```\n\nInstead of turning AI into dashboards and metrics,\nthe project asks:\n\n\u003e Can semantic memory feel warm, nostalgic and human?\n\n---\n\n\u003cp align=\"center\"\u003e\n  🌧️🔥\u003cbr/\u003e\n  \u003cstrong\u003eCompText Town\u003c/strong\u003e\u003cbr/\u003e\n  \u003cem\u003eA village that remembers.\u003c/em\u003e\n\u003c/p\u003e\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fprofrandom92%2Fcomptext-town","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fprofrandom92%2Fcomptext-town","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fprofrandom92%2Fcomptext-town/lists"}