{"id":25647382,"url":"https://github.com/project-frogman/frogman-engine","last_synced_at":"2025-04-15T15:20:41.872Z","repository":{"id":171892412,"uuid":"648566260","full_name":"Project-Frogman/Frogman-Engine","owner":"Project-Frogman","description":"This is a repository for developing a third dimensional military shooter game engine.","archived":false,"fork":false,"pushed_at":"2025-02-13T15:13:33.000Z","size":439795,"stargazers_count":1,"open_issues_count":0,"forks_count":1,"subscribers_count":0,"default_branch":"chaos","last_synced_at":"2025-02-13T19:34:20.999Z","etag":null,"topics":["cmake","cpp","cpp20","game-engine","game-sdk","gdk","long-term-project","sdk","under-development"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"other","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Project-Frogman.png","metadata":{"files":{"readme":"ReadMe.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2023-06-02T09:11:54.000Z","updated_at":"2025-02-13T12:56:07.000Z","dependencies_parsed_at":"2025-02-13T19:44:55.693Z","dependency_job_id":null,"html_url":"https://github.com/Project-Frogman/Frogman-Engine","commit_stats":null,"previous_names":["frogman-engine/frogman-engine-lab","frogman-engine/frogman-engine","project-frogman/frogman-engine"],"tags_count":1,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Project-Frogman%2FFrogman-Engine","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Project-Frogman%2FFrogman-Engine/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Project-Frogman%2FFrogman-Engine/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Project-Frogman%2FFrogman-Engine/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Project-Frogman","download_url":"https://codeload.github.com/Project-Frogman/Frogman-Engine/tar.gz/refs/heads/chaos","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":249094939,"owners_count":21211837,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["cmake","cpp","cpp20","game-engine","game-sdk","gdk","long-term-project","sdk","under-development"],"created_at":"2025-02-23T11:29:07.297Z","updated_at":"2025-04-15T15:20:41.862Z","avatar_url":"https://github.com/Project-Frogman.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"[![License](https://img.shields.io/badge/License-apache-red.svg)](LICENSE)\n[![Platform](https://img.shields.io/badge/Platform-x86_64-white.svg)](PLATFORM)\n\n# Frogman-Engine\nCopyright © from 2022-present, UNKNOWN STRYKER. All Rights Reserved.  \nFrogman Engine is licensed under the Apache License, version 2.0.  \nThis project is under development and may contain some bugs and issues.\n\n# Frogman Engine Website (incomplete)\nCurrently, programming convention is only available.  \nSDK guide, API documentation, etc are unavailable yet.  \nhttps://savory-moth-a00.notion.site/Frogman-Engine-1735fa4fb82e800e8fccc8df394eec5b\n\n# Prerequisites: \n1. CMake 3.25.0 or the latest.  \n2. The latest Visual Studio 2022.  \n3. Git and Git LFS.\n4. Boost Libraries 1.87.0  \n5. Microsoft Parallel Patterns Library.  \n\n# C++ standard version: \nC++ 20 or the latest.  \nAll project settings can be adjusted by modifying CMakeLists.txt.\n\n# The current development status.\n| Platform     | Architecture  | Status           |\n|--------------|---------------|------------------|\n| Windows 11   | X86-64        | In Development   |\n| Ubuntu-Linux | X86-64        | Discontinued     |\n\n# This project leverages:\n\n- Boost Libraries 1.87.0  \nhttps://github.com/boostorg/boost/releases/tag/boost-1.87.0  \n\n- City Hash  \nhttps://github.com/google/cityhash  \n\n- GLFW 3.4  \nhttps://www.glfw.org/download.html  \n\n- GLM 1.0.1  \nhttps://github.com/g-truc/glm/releases/tag/1.0.1  \n\n- HAT Trie 0.6.0  \nhttps://github.com/Tessil/hat-trie  \n\n- Dear ImGUI 1.91.6  \nhttps://github.com/ocornut/imgui/releases/tag/v1.91.6  \n\n- Robin Hood Hash 3.11.5  \nhttps://github.com/martinus/robin-hood-hashing  \n\n- Task Flow 3.8.0  \nhttps://github.com/taskflow/taskflow/releases/tag/v3.8.0  \n\n- Google Test 1.16.0  \nhttps://github.com/google/googletest/releases/tag/v1.16.0  \n\n- Google Benchmark 1.9.1  \nhttps://github.com/google/benchmark/releases/tag/v1.9.1  \n\n# Help:\nIssues with Frogman Engine Header Tool:  \n- It is highly probable that the file or path string encoding issue is causing the problem.  \n- The header tool requires header files and the copy of a license text file to be encoded with UTF8 with BOM(Byte Order Mark) signature.  \n\nTo run the header tool with CMake, call this CMake function:\n```CMake\n# The first argument is the header files paths, and the later ones the options to the tool. \n# The tool will not properly work without wrapping \" \" around the header files paths argument.  \n# The each header file path must be seperated with a semi-colon ';'.  \nRUN_FROGMAN_HEADER_TOOL(\"${FE_LOG_HEADERS};${FE_POOL_HEADERS};${FE_CORE_HEADERS};${FE_MISC_HEADERS}\" -max-concurrency=8 -path-to-copyright-notice=${FE_CORE_CMAKE_CURRENT_LIST_DIR}/../../LICENSE.txt )  \n```\n\n- The CMake function 'RUN_FROGMAN_HEADER_TOOL()' will generate the reflection helper code within the generated.cpp.  \n\nThis lets Frogman Engine dynamically instantiate objects without hard-coded object construction statements when reading a game configuration file to instantiate the necessary objects.\n```C++\n// generated.cpp\n// Copyright ⓒ from 2024 to present, UNKNOWN STRYKER. All Rights Reserved. \n#include \u003cFE/framework/reflection/private/load_reflection_data.h\u003e \n#include \u003cFE/framework/reflection.hpp\u003e \n#include \u003cFE/framework/framework.hpp\u003e \n#include \u003cC:/Users/leeho/OneDrive/문서/GitHub/Frogman-Engine/SDK/Tests/FE-HT-Test/HeaderWithoutCopyright.hpp\u003e\n\nvoid load_reflection_data()\n{\n    ::FE::framework::framework_base::get_engine().get_method_reflection().register_task\u003c ::FE::c_style_task\u003cvoid(void*), typename ::FE::function\u003cvoid(void*)\u003e::arguments_type\u003e \u003e(\"FHT Gen ::FrogmanEngine::Physics::Vector2()\", \u0026::FE::framework::reflection::construct_object\u003c::FrogmanEngine::Physics::Vector2\u003e); \n    ::FE::framework::framework_base::get_engine().get_method_reflection().register_task\u003c ::FE::c_style_task\u003cvoid(void*), typename ::FE::function\u003cvoid(void*)\u003e::arguments_type\u003e \u003e(\"FHT Gen ::FrogmanEngine::Rendering::Renderer()\", \u0026::FE::framework::reflection::construct_object\u003c::FrogmanEngine::Rendering::Renderer\u003e); \n}\n```\n\nHow to build an application with Frogman Engine using CMake?\n```CMake\nADD_FROGMAN_EXECUTABLE(${CMAKE_PROJECT_NAME} ${SOURCE_FILES})\n\n# To use ADD_EXECUTABLE() instead of the function above, generated.cpp has to be added to the source files list.\nADD_EXECUTABLE(${CMAKE_PROJECT_NAME} ${SOURCE_FILES} ${CMAKE_CURRENT_SOURCE_DIR}/generated.cpp)\n```\n\nMicrosoft Visual Studio C++ Runtime Library:\n- The default settings use /MTd (Static C++ Standard Library Debug Build) for debug configuration and /MT (Static C++ Standard Library Release Build) for release.  \n\nTo run Google Benchmarks on Windows:\n```CMake\nLINK_LIBRARIES(advapi32.lib shlwapi.lib) # to use Google Benchmark on Windows.  \n```\n\nIn order to build boost libraries using Microsoft Visual Studio 2022 Clang CL (this does not work with Windows SDK version 10.0.26100.0):\n1. Download the LLVM Clang CL from Visual Studio Installer.  \n2. Download Boost libraries from https://www.boost.org/  \n3. Build b2.exe by running bootstrap.bat(.sh)  \n4. Run the commands:  \n```commands\n./b2 toolset=clang-win architecture=x86 address-model=64 link=static runtime-link=static threading=multi variant=debug  \n./b2 toolset=clang-win architecture=x86 address-model=64 link=static runtime-link=static threading=multi variant=release  \n```\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fproject-frogman%2Ffrogman-engine","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fproject-frogman%2Ffrogman-engine","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fproject-frogman%2Ffrogman-engine/lists"}