{"id":48693062,"url":"https://github.com/projectconsolation/client","last_synced_at":"2026-06-06T08:01:08.397Z","repository":{"id":248883874,"uuid":"756170632","full_name":"ProjectConsolation/Client","owner":"ProjectConsolation","description":"A WIP client for James Bond: Quantum of Solace for PC.","archived":false,"fork":false,"pushed_at":"2026-04-18T05:05:55.000Z","size":5980,"stargazers_count":7,"open_issues_count":0,"forks_count":1,"subscribers_count":1,"default_branch":"main","last_synced_at":"2026-04-18T07:03:02.134Z","etag":null,"topics":["007","call-of-duty","callofduty","client-mod","client-modification","clientmod","cod","iw3","multiplayer","qos","quantum-of-solace","t4"],"latest_commit_sha":null,"homepage":"https://discord.gg/XSrTvXJcsw","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"other","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/ProjectConsolation.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2024-02-12T05:31:23.000Z","updated_at":"2026-04-11T09:37:15.000Z","dependencies_parsed_at":"2026-04-06T04:02:57.224Z","dependency_job_id":null,"html_url":"https://github.com/ProjectConsolation/Client","commit_stats":null,"previous_names":["projectconsolation/client"],"tags_count":11,"template":false,"template_full_name":null,"purl":"pkg:github/ProjectConsolation/Client","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ProjectConsolation%2FClient","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ProjectConsolation%2FClient/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ProjectConsolation%2FClient/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ProjectConsolation%2FClient/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/ProjectConsolation","download_url":"https://codeload.github.com/ProjectConsolation/Client/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ProjectConsolation%2FClient/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":32253251,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-04-25T04:23:17.126Z","status":"ssl_error","status_checked_at":"2026-04-25T04:21:53.360Z","response_time":59,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.6:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["007","call-of-duty","callofduty","client-mod","client-modification","clientmod","cod","iw3","multiplayer","qos","quantum-of-solace","t4"],"created_at":"2026-04-11T06:12:14.496Z","updated_at":"2026-06-06T08:01:08.383Z","avatar_url":"https://github.com/ProjectConsolation.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Project: Consolation\n\nA work-in-progress project aimed at extending and improving the multiplayer PC port experience of [007: Quantum of Solace](https://en.wikipedia.org/wiki/007:_Quantum_of_Solace), a game that sits between \u003ci\u003eCall of Duty 4\u003c/i\u003e (IW3) and \u003ci\u003eCall of Duty: World at War\u003c/i\u003e (T4) on the Call of Duty engine.\n\nCurrently this has only been tested and confirmed to work on the English/French `1.1` version.\n\nFor installation help, launch setup, features, and common questions, use the wiki:\n\n- [How do I obtain the game?](https://github.com/ProjectConsolation/Client/wiki#how-do-i-obtain-the-game)\n- [Controller support](https://github.com/ProjectConsolation/Client/wiki/Controller-Support)\n- [Crash debugging](https://github.com/ProjectConsolation/Client/wiki/Crash-Debugging)\n\n## Nightly Builds\n\nNightly builds are automatically generated and available in the **Releases** section of this repository.\n\nThese builds are **experimental and primarily intended for testing**. They are very likely to be unstable, partially broken, or not working at all. If a nightly build happens to work for you, consider yourself lucky - it may break or become outdated very quickly.\n\nNightly builds are provided **strictly for testing purposes** and should not be considered stable releases. **No support will be provided for nightly builds.**\n\n## How to Install \u0026 Launch\n\nObtain the game from **MyAbandonware**.\n\nOnly the **English/French 1.1** release is supported right now.\n\nUnsupported setups currently include:\n\n- repacks\n- other regional releases\n- unpatched `1.0`\n- other game versions\n\nInstall the game normally.\n\nThe recommended install path is the default path:\n\n- `C:\\Program Files (x86)\\Activision\\Quantum of Solace(TM)\\`\n\nThen install the official **1.1 patch**.\n\nPatch `1.1` may not install correctly if the game is not installed in the default `C:\\` location. To avoid path issues, the recommended setup is the default install path plus the official `1.1` patch.\n\nIf you are using a nightly build or a release build:\n\n- extract or copy the build into the game root\n- overwrite everything when prompted\n- launch using `Launch Consolation.lnk`\n\nThe included shortcut already uses the required `-multiplayer` launch argument.\n\nExample target behind the shortcut:\n\n- `\"C:\\Program Files (x86)\\Activision\\Quantum of Solace(TM)\\JB_Launcher_s.exe\" -multiplayer`\n\nNightly builds should ship with `Launch Consolation.lnk` for this.\n\nIf your game is installed in the default directory, you should be able to use the included shortcut as-is.\n\nIf your game is not installed in the default directory, edit the shortcut target so it points at your real install path.\n\nAdvanced users can still make a non-default install work by manually copying the patch `1.1` files into the game root and then editing `Launch Consolation.lnk` so it points at the correct `JB_Launcher_s.exe` path.\n\n# Credits\n\n- [mjkzy](https://github.com/mjkzy) for working on zones \u0026 zonetool, finishing GSC support \u0026 providing a base + patches, upkeep\n- [Lierrmm](https://github.com/Lierrmm) for zones \u0026 zonetool, upkeep, patches\n- [JerryALT](https://github.com/JerryALT) for lots of code snippets from [IW3SP-MOD](https://github.com/JerryALT/iw3sp_mod)\n- [xoxor4d](https://github.com/xoxor4d) for another big lot of code snippets from [iw3xo](https://github.com/xoxor4d/iw3xo-dev)\n- [JerryALT](https://gitea.com/JerryALT/) for IW3SP code snippets and research, raw mouse input\n- [Rackover](https://github.com/Rackover) for IW3/IW4 research \u0026 [iw3x-port](https://github.com/iw4x/iw3x-port)\n- [not-czar](https://github.com/not-czar) for the controller menu acceleration patch\n- [MrReeko](https://github.com/MrReekoFTWxD) for initial GSC injection\n- [ujicos](https://github.com/ujicos) for initially starting the project, with additions \u0026 general upkeep\n\n## Fun Facts\n\n- QoS is abandonware!\n- QoS was drastically different on the Wii version and even received updates\n- QoS seems to be \u003ci\u003e\u003cb\u003every\u003c/b\u003e\u003c/i\u003e similar to the IW3 engine, even though it was developed by a small team at Treyarch during \u003ci\u003eWorld at War\u003c/i\u003e, though structs seem to be a mix of 3arc and IW style.\n- The game had a very messy development process, and their deadline was 9 months (source: [Treyarch's 007 Quantum of Solace tie-in game](https://www.youtube.com/watch?v=bU4FkHVYYdU))\n- The developers had to improvise 70% of the plot of the singleplayer based off their own research into 007\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fprojectconsolation%2Fclient","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fprojectconsolation%2Fclient","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fprojectconsolation%2Fclient/lists"}