{"id":26019781,"url":"https://github.com/psuong/boids-controller","last_synced_at":"2026-05-16T17:11:41.435Z","repository":{"id":88671910,"uuid":"91032606","full_name":"psuong/boids-controller","owner":"psuong","description":"Implementing a boids demo","archived":false,"fork":false,"pushed_at":"2017-05-19T22:53:57.000Z","size":5446,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-10-12T19:21:36.640Z","etag":null,"topics":["ai","flocking-algorithm","unity3d"],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/psuong.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2017-05-11T23:45:15.000Z","updated_at":"2021-06-16T07:10:47.000Z","dependencies_parsed_at":null,"dependency_job_id":"945f6b34-6be9-4c17-a1ee-525d6ae48002","html_url":"https://github.com/psuong/boids-controller","commit_stats":null,"previous_names":[],"tags_count":1,"template":false,"template_full_name":null,"purl":"pkg:github/psuong/boids-controller","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/psuong%2Fboids-controller","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/psuong%2Fboids-controller/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/psuong%2Fboids-controller/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/psuong%2Fboids-controller/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/psuong","download_url":"https://codeload.github.com/psuong/boids-controller/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/psuong%2Fboids-controller/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":33111502,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-16T04:41:52.686Z","status":"ssl_error","status_checked_at":"2026-05-16T04:41:52.009Z","response_time":115,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.5:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["ai","flocking-algorithm","unity3d"],"created_at":"2025-03-06T07:56:16.046Z","updated_at":"2026-05-16T17:11:41.430Z","avatar_url":"https://github.com/psuong.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Boids Controller\n\nThis repo is an implementation of flocking. Source code is provided, but not all assets can be provided.\nThese assets will not be provided as I do not have privilege to distribute them, however they are all free\nto acquire from the Unity Asset Store.\n\nThe assets **do not** have any effect on the *flocking algorithm* at all and are mainly used for visual aids.\n\n## IMPORTANT\nIf you are not used to the Unity interface - then jump to the [Releases](https://github.com/psuong/boids-controller/releases) tab.\n\n# Assets \nAll assets mentioned are free and are simply for visual aids. They have no fundamental affect on the flocking algorithm.\n* TextMeshPro\n* ProBuilder Basic\n\n# Project Structure\nYou must have **Unity 5.6** installed to run the demo if you intend to clone the demo!\n\nIf things appear to be missing - please get the above aforementioned Assets above!\n```\nAssets                              # Root directory\n├───Editor                          # Shows debugging options in the scene view\n├───Materials                       # Materials used for colour\n├───Models                          # Models used (just the triangular bot)\n├───Prefabs                         # Templates\n├───Scenes                          # Where the demo lives\n│   ├───Boid_Controller             # Simple boid controller example\n│   └───Boid_Controller_Obstacle    # Simple boid controller example with obstacles\n└───Scripts                         # Scripts for the GUI and the BoidController\n```\n\n# Releases\nPlease check the [Releases](https://github.com/psuong/boids-controller/releases) tab found on Github for the built projects. **Built projects** are specifically compiled for **Windows**. A **Linux** version will eventually be built. **OSX** will *not* be supported because I do not have an OSX machine.","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fpsuong%2Fboids-controller","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fpsuong%2Fboids-controller","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fpsuong%2Fboids-controller/lists"}