{"id":18255800,"url":"https://github.com/ptitseb/candycrisis","last_synced_at":"2026-04-16T04:31:56.357Z","repository":{"id":72545275,"uuid":"90448814","full_name":"ptitSeb/CandyCrisis","owner":"ptitSeb","description":"Unofficial Linux and Pandora port for the OpenSource game Candy Crysis. 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You can found one here: https://github.com/ptitSeb/SDL_sound (the lib is then called libSDL2_sound.so to be able to have both SDL1.2 and SDL2 version installed at the same time).\n\nAlso, note that when the music accelerate (when one of the players is close to the end), the FMOD version simply change the Tempo of the music, where the SDL_sound version change the frequency of the music. So both version will sound differently. Music is still accelerated, so that's fine, but it's actualy a limitation of SDL_sound, and I didn't found a workaround to change tempo of the MOD files.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fptitseb%2Fcandycrisis","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fptitseb%2Fcandycrisis","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fptitseb%2Fcandycrisis/lists"}