{"id":14961587,"url":"https://github.com/puchik/godot-extras","last_synced_at":"2025-09-01T07:32:54.197Z","repository":{"id":43054686,"uuid":"274275997","full_name":"puchik/godot-extras","owner":"puchik","description":"LOD and optimization C++ addons and shaders for Godot 4 and Godot 3","archived":false,"fork":false,"pushed_at":"2025-07-01T18:39:35.000Z","size":91511,"stargazers_count":155,"open_issues_count":2,"forks_count":15,"subscribers_count":7,"default_branch":"master","last_synced_at":"2025-07-01T19:38:16.982Z","etag":null,"topics":["3d","game-development","gamedev","godot","godot-engine","godotengine"],"latest_commit_sha":null,"homepage":"","language":"GDShader","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/puchik.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2020-06-23T01:03:15.000Z","updated_at":"2025-07-01T18:39:38.000Z","dependencies_parsed_at":"2024-09-22T13:10:43.714Z","dependency_job_id":null,"html_url":"https://github.com/puchik/godot-extras","commit_stats":{"total_commits":72,"total_committers":4,"mean_commits":18.0,"dds":0.5555555555555556,"last_synced_commit":"03bd71e71c6e39280f27b02bc63a6627f3906502"},"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/puchik/godot-extras","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/puchik%2Fgodot-extras","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/puchik%2Fgodot-extras/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/puchik%2Fgodot-extras/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/puchik%2Fgodot-extras/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/puchik","download_url":"https://codeload.github.com/puchik/godot-extras/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/puchik%2Fgodot-extras/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":273088767,"owners_count":25043559,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-09-01T02:00:09.058Z","response_time":120,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["3d","game-development","gamedev","godot","godot-engine","godotengine"],"created_at":"2024-09-24T13:25:44.686Z","updated_at":"2025-09-01T07:32:54.135Z","avatar_url":"https://github.com/puchik.png","language":"GDShader","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Optimization, LOD, and rendering work/plugins for Godot Engine 4.x and 3.x.\n## The master branch is developed for 4.x and a 3.x branch is available for Godot 3.\n\n## [Multithreaded LOD in C++ with \"Importance\" value](https://github.com/puchik/godot-importance-lod)\nA LOD-like system which contains a LODObject that controls child LOD levels through a LODManager autoload. It calculates a discrete LOD value based on your input parameters, supports switching child nodes when a given LOD is reached, sends signals you can hook into to perform distance optimizations (like AI complexity), and calculates a float \"Importance\" value. Partially inspired by the [Significance Manager](https://dev.epicgames.com/documentation/en-us/unreal-engine/significance-manager-in-unreal-engine) in Unreal Engine.\n\n## [Terrain/Vertex colour mixing shader](https://github.com/puchik/godot-extras/tree/master/visual/terrain-vertex-shader)\nA shader that was originally intended for terrains, but can be applied to any mesh to add material mixing, detail, and more.\n\n## [Snow shader](https://github.com/puchik/godot-extras/tree/master/tutorials/snow-shader)\nThis was supposed to be for a tutorial video, but I kept never getting to it. I decided to, at least, release the tutorial files (including the full shader).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fpuchik%2Fgodot-extras","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fpuchik%2Fgodot-extras","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fpuchik%2Fgodot-extras/lists"}