{"id":24313695,"url":"https://github.com/pukoren/exploot-client","last_synced_at":"2026-04-27T05:32:10.931Z","repository":{"id":23805998,"uuid":"27182194","full_name":"PuKoren/exploot-client","owner":"PuKoren","description":"The Exploot MMO game client","archived":false,"fork":false,"pushed_at":"2016-01-10T12:19:52.000Z","size":9267,"stargazers_count":4,"open_issues_count":1,"forks_count":0,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-03-09T14:44:01.479Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"gpl-2.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/PuKoren.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2014-11-26T15:07:10.000Z","updated_at":"2022-07-18T08:39:51.000Z","dependencies_parsed_at":"2022-08-21T23:20:35.673Z","dependency_job_id":null,"html_url":"https://github.com/PuKoren/exploot-client","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/PuKoren/exploot-client","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/PuKoren%2Fexploot-client","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/PuKoren%2Fexploot-client/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/PuKoren%2Fexploot-client/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/PuKoren%2Fexploot-client/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/PuKoren","download_url":"https://codeload.github.com/PuKoren/exploot-client/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/PuKoren%2Fexploot-client/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":32324544,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-04-26T23:26:28.701Z","status":"online","status_checked_at":"2026-04-27T02:00:06.769Z","response_time":128,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2025-01-17T09:13:00.878Z","updated_at":"2026-04-27T05:32:05.922Z","avatar_url":"https://github.com/PuKoren.png","language":"C++","readme":"exploot-client\n==============\n\nThe Exploot MMO game client\n\n## Submodules\nThere is some git submodules to fetch before you go any further\n```\ngit submodule update --init\n```\nIt should clone exploot-protobuf and excellent https://github.com/elvman/RealisticWaterSceneNode  \nOnce cloned, one should run ```build.sh``` script in the ```submodules/exploot-protobuf``` folder (and everytime exploot-protobuf is updated :( I think there is a better way to handle this! Grunt someone?)  \nThen go to the ```submodules/RealisticWaterSceneNode/RealisticWater.h``` and change ```\u003cirrlicht.h\u003e``` to ```\u003cirrlicht/irrlicht.h\u003e```. A fork may be needed but hey, it's just a one-time edit.\n\n## Dependencies\n### Arch Linux\nMake sure you have the pacman base-devel installed\n```bash\npacman -S irrlicht bullet enet protobuf-c\n```\n\n### Windows\nIf you use Visual Studio, all the crap is pre-configured in the SLN but not maintained, make pull requests if you make it works. Libs are also versionned because maintaining dependencies on Windows is a total brainfuck.\n\n## Compile\n### Unix-based systems\nCreate a build directory inside your sources, like ``mkdir build`` and then ```cd``` into it.\n```\ncmake ../.\nmake\n```\n\n### Windows\nOpen .sln with Visual Studio and hit F5\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fpukoren%2Fexploot-client","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fpukoren%2Fexploot-client","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fpukoren%2Fexploot-client/lists"}