{"id":25203771,"url":"https://github.com/pushkarg01/portfolio","last_synced_at":"2026-02-19T14:05:18.546Z","repository":{"id":274286814,"uuid":"922067038","full_name":"pushkarg01/Portfolio","owner":"pushkarg01","description":"Unity 3D and Blender Projects ","archived":false,"fork":false,"pushed_at":"2025-04-10T07:23:39.000Z","size":67612,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-10-11T14:02:32.559Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"","language":null,"has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/pushkarg01.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2025-01-25T08:17:32.000Z","updated_at":"2025-04-10T07:23:43.000Z","dependencies_parsed_at":"2025-04-10T08:35:03.039Z","dependency_job_id":null,"html_url":"https://github.com/pushkarg01/Portfolio","commit_stats":null,"previous_names":["pushkarg01/portfolio"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/pushkarg01/Portfolio","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/pushkarg01%2FPortfolio","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/pushkarg01%2FPortfolio/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/pushkarg01%2FPortfolio/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/pushkarg01%2FPortfolio/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/pushkarg01","download_url":"https://codeload.github.com/pushkarg01/Portfolio/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/pushkarg01%2FPortfolio/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":29616960,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-02-19T13:04:20.082Z","status":"ssl_error","status_checked_at":"2026-02-19T13:03:33.775Z","response_time":117,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.6:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2025-02-10T07:18:42.841Z","updated_at":"2026-02-19T14:05:13.536Z","avatar_url":"https://github.com/pushkarg01.png","language":null,"funding_links":[],"categories":[],"sub_categories":[],"readme":"# Portfolio Repository\n\nThis repo contains my **Unity 3D** and **Blender projects**, descriptions, features, source code, and playable demos.\n\n📜 [Download Unity Game Developer Resume](Resume/PushkarGupta_UnityDeveloper_Resume.pdf)\n\n📜 [Download Blender 3D Resume](Resume/PushkarGupta_Blender3D_Resume.pdf)\n\n---\n\n## 🏆 **Projects**\n\n### 🔗 Quick Links\n  \n#### 🎮 Unity 3D  \n- [Endless Runner 3D](#endless-runner)\n- [Basic Car Controller](#car-controller) \n- [3D Zombie Smasher](#3d-zombie-smasher)\n\n#### 🎨 Blender  \n- [3D Fantasy Sword](#3d-fantasy-sword-model)    \n- [Digital Numbers Animation](#digital-numbers)\n- [Rigid Body Simulation](#rigid-body-simulation)\n\n#### 🕹 2D Projects\n- [Pacman Clone](#pac-man-game)\n- [Gold Miner 2D](#gold-miner-game)\n- [Plane Shooter](#2d-plane-shooter)\n\n#### 🌐 Multiplayer\n- [Tic-Tac-Toe](#tic-tac-toe)  \n\n---\n\n## 📌 **Project Details**\n\n### 🎮 \u003cins\u003eUnity 3D\u003c/ins\u003e\n\n#### Endless Runner 3D \u003ca id=\"endless-runner\"\u003e\u003c/a\u003e\n- **Description**: 3D Endless Runner is an exciting and fast-paced game where players control a character running endlessly through a dynamically generated environment. The objective is to collect as many coins as possible while avoiding obstacles that slow down the player. Power-ups, like apples, provide special advantages, making the game more engaging and challenging.\n- **Features**:  \n  ✅ Endless Running 3D Environment  \n  ✅ Dynamic Obstacles, Coin Collection, Power-Ups (Apple)  \n  ✅ WebGL Build \n- **Tech Used**: Unity 3D, C#, WebGL , Animation\n- **GitHub Repo**: 🔗[3D Endless Runner](https://github.com/pushkarg01/3D-endless-runner-unity)  \n- **Screenshots**:\n\u003ctable\u003e\n  \u003ctr\u003e\n    \u003ctd\u003e\u003cimg src=\"assets/Images/endless runner/Screenshot (266).png\" width=\"400\" style=\"padding:10px;\"\u003e\n    \u003c/td\u003e\n    \u003ctd\u003e\u003cimg src=\"assets/Images/endless runner/Screenshot (263).png\" width=\"400\" style=\"padding:10px;\"\u003e\n    \u003c/td\u003e\n    \u003ctd\u003e\u003cimg src=\"assets/Images/endless runner/Screenshot (265).png\" width=\"400\" style=\"padding:10px;\"\u003e\n    \u003c/td\u003e\n  \u003c/tr\u003e\n\u003c/table\u003e\n\n---\n\n#### Basic Car Controller \u003ca id=\"car-controller\"\u003e\u003c/a\u003e\n- **Description**: This Basic Car Controller project in Unity provides a realistic yet simple car physics system. The player can drive cars with smooth acceleration, braking, and handling mechanics, all influenced by Unity’s physics engine. The game also includes a secondary scene with Unity’s terrain system and a road network, offering a diverse driving environment.\n- **Features**:  \n  ✅ Wheel Collider \u0026 Physics-Based Handling  \n  ✅ Dynamic Camera Follows And Center of Mass Adjustment  \n  ✅ Terrain \u0026 Road Network Scene \n- **Tech Used**: Unity 3D, C#, Terrain Tool \n- **GitHub Repo**: 🔗[Basic Car Controller](https://github.com/pushkarg01/Basic-Car-Controller)  \n- **Screenshots**: \n\u003ctable\u003e\n  \u003ctr\u003e\n    \u003ctd\u003e\u003cimg src=\"assets/Images/car controller/CarScene1.png\" width=\"400\" style=\"padding:10px;\"\u003e\n    \u003c/td\u003e\n    \u003ctd\u003e\u003cimg src=\"assets/Images/car controller/Car.png\" width=\"400\"  style=\"padding:10px;\"\u003e\n    \u003c/td\u003e\n    \u003ctd\u003e\u003cimg src=\"assets/Images/car controller/CarScene2.png\" width=\"400\"  style=\"padding:10px;\"\u003e\n    \u003c/td\u003e\n  \u003c/tr\u003e\n\u003c/table\u003e\n\n---\n\n#### 3D Zombie Smasher \u003ca id=\"3d-zombie-smasher\"\u003e\u003c/a\u003e\n- **Description**: 3D Endless Zombie Smasher is a fast-paced WebGL game built in Unity, where players take control of a powerful tank to smash through endless waves of zombies and destroy obstacles using high-impact bullets.\n- **Features**:  \n  ✅ Tank-Based Combat   \n  ✅ Endless Waves of Zombies, Obstacles, Smooth shooting mechanics   \n  ✅ WebGL Build \u0026 Action-Packed Sound Effects  \n- **Tech Used**: Unity 3D, C#, WebGL \n- **GitHub Repo**: 🔗[3D Zombie Smasher](https://github.com/pushkarg01/zombie-smasher-unity-project)  \n- **Screenshots**:\n\u003ctable\u003e\n  \u003ctr\u003e\n    \u003ctd\u003e\u003cimg src=\"assets/Images/zombie smasher/Screenshot (245).png\" width=\"400\" style=\"padding:10px;\"\u003e\n    \u003c/td\u003e\n    \u003ctd\u003e\u003cimg src=\"assets/Images/zombie smasher/Screenshot (248).png\" width=\"400\" style=\"padding:10px;\"\u003e\n    \u003c/td\u003e\n    \u003ctd\u003e\u003cimg src=\"assets/Images/zombie smasher/Screenshot (249).png\" width=\"400\" style=\"padding:10px;\"\u003e\n    \u003c/td\u003e\n  \u003c/tr\u003e\n\u003c/table\u003e\n\n---\n\n### 🎨 \u003cins\u003eBlender\u003c/ins\u003e\n\n#### 3D Fantasy Sword \u003ca id=\"3d-fantasy-sword-model\"\u003e\u003c/a\u003e\n- **Description**: This project features a highly detailed 3D sword model created in Blender, set within a realistic cave environment. The sword is designed with intricate details, realistic materials, and polished textures, making it suitable for games, animations, or cinematic renders. The cave environment has natural rock formations, dynamic lighting, and atmospheric effects.\n- **Features**:  \n  ✅ Basic Modeling, Editing, and Animation     \n  ✅ Realistic Materials \u0026 Textures  \n  ✅ Dynamic Lighting \u0026 Shadows  \n- **Blender File**: 🔗[Download Model](https://github.com/pushkarg01/3D-fantasy-sword)  \n- **Demo**:\n\nhttps://github.com/user-attachments/assets/cd92ef7a-ff85-4513-953f-ce28c0ddfd4d\n\n---\n\n#### Digital Numbers Animation \u003ca id=\"digital-numbers\"\u003e\u003c/a\u003e\n- **Description**: This project features a high-quality 3D design of digital numbers (0-9) created in Blender, showcasing detailed lighting, realistic materials, and smooth camera animation.\n- **Features**:  \n  ✅ Animation 0 to 9 Numbers    \n  ✅ Lighting Material \u0026 Camera Animation  \n- **Blender File**: 🔗[Download Model](https://github.com/pushkarg01/3D-digital-numbers-animation)  \n- **Demo**:\n  \nhttps://github.com/user-attachments/assets/751d7809-13a1-4b8e-9f67-f6380265e138\n\n---\n\n#### Rigid Body Simulation \u003ca id=\"rigid-body-simulation\"\u003e\u003c/a\u003e\n- **Description**: This project showcases realistic rigid-body physics in Blender, featuring destructible pillar models. By integrating physics simulations, the project demonstrates interactive destruction where pillars shatter upon impact, offering a captivating visual experience.\n- **Features**:  \n  ✅ Realistic Physics Interactions     \n  ✅ Slow-Motion Effects  \n  ✅ Active HDRI \n- **Blender File**: 🔗[Download Model](https://github.com/pushkarg01/Blender-rigid-body-simulation)  \n- **Demo**:\n  \nhttps://github.com/user-attachments/assets/b162e9e2-7396-4d40-a290-ba45de3ec32c \n\n---\n\n### 🕹 \u003cins\u003e2D Projects\u003c/ins\u003e\n\n#### Pacman Clone \u003ca id=\"pac-man-game\"\u003e\u003c/a\u003e\n- **Description**: Remake of the classic Pac-Man game, built in Unity using the Tilemap system for efficient level design. Players control Pac-Man as they navigate mazes, collecting pellets and avoiding AI-controlled ghosts. The game features smooth player movement, increasing difficulty, and classic power-ups that allow players to turn the tables and chase the ghosts.\n- **Features**:  \n  ✅ Tilemap-Based Level Design   \n  ✅ Pellets \u0026 Power-Ups   \n  ✅ AI-Controlled Ghosts \n- **Tech Used**: Unity, C#, TileMap Syatem\n- **GitHub Repo**: 🔗[Pacman Clone](https://github.com/pushkarg01/2D-pacman-clone)  \n- **Screenshots**:\n\u003ctable\u003e\n  \u003ctr\u003e\n    \u003ctd\u003e\u003cimg src=\"assets/Images/pacman/Screenshot (280).png\" width=\"400\" style=\"padding:10px;\"\u003e\n    \u003c/td\u003e\n    \u003ctd\u003e\u003cimg src=\"assets/Images/pacman/Screenshot (277).png\" width=\"400\" style=\"padding:10px;\"\u003e\n    \u003c/td\u003e\n    \u003ctd\u003e\u003cimg src=\"assets/Images/pacman/Screenshot (278).png\" width=\"400\" style=\"padding:10px;\"\u003e\n    \u003c/td\u003e\n  \u003c/tr\u003e\n\u003c/table\u003e\n\n---\n\n#### Gold Miner 2D \u003ca id=\"gold-miner-game\"\u003e\u003c/a\u003e\n- **Description**: The Gold Miner game in Unity allows players to control a hook mechanism to catch gold while avoiding rocks. Players aim to catch all the gold within a time limit, making strategic use of the hook's movement. The game features smooth physics-based hook mechanics, intuitive controls, and a timer system that challenges players to complete the task within the given time frame. The goal is to collect as much gold as possible before time runs out.\n- **Features**:  \n  ✅ Physics-Based Hook Movement  \n  ✅ Smooth Hook Animation \u0026 Scoring System  \n  ✅ Countdown Timer  \n- **Tech Used**: Unity, C#  \n- **GitHub Repo**: 🔗[Gold Miner 2D](https://github.com/pushkarg01/gold-miner-2D)  \n- **Screenshots**:\n\u003ctable\u003e\n  \u003ctr\u003e\n    \u003ctd\u003e\u003cimg src=\"assets/Images/gold miner/Screenshot (270).png\" width=\"400\" style=\"padding:10px;\"\u003e\n    \u003c/td\u003e\n    \u003ctd\u003e\u003cimg src=\"assets/Images/gold miner/Screenshot (267).png\" width=\"400\" style=\"padding:10px;\"\u003e\n    \u003c/td\u003e\n    \u003ctd\u003e\u003cimg src=\"assets/Images/gold miner/Screenshot (268).png\" width=\"400\" style=\"padding:10px;\"\u003e\n    \u003c/td\u003e\n  \u003c/tr\u003e\n\u003c/table\u003e\n\n---\n\n#### Plane Shooter \u003ca id=\"2d-plane-shooter\"\u003e\u003c/a\u003e\n- **Description**: A 2D plane shooter game developed for Android using Unity. The game offers exciting gameplay, where players control planes, shoot enemies, and dodge incoming attacks. \n- **Features**:  \n  ✅ Smooth player controls   \n  ✅ Challenging enemies   \n  ✅ Optimized for Android \n- **Tech Used**: Unity, C#, 2D Physics\n- **GitHub Repo**: 🔗[Plane Shooter](https://github.com/pushkarg01/Plane-Shooter)  \n- **Screenshots**:\n\u003ctable\u003e\n  \u003ctr\u003e\n    \u003ctd\u003e\u003cimg src=\"assets/Images/plane shooter/Screenshot (239).png\" width=\"200\" style=\"padding:10px;\"\u003e\n    \u003c/td\u003e\n    \u003ctd\u003e\u003cimg src=\"assets/Images/plane shooter/Screenshot (243).png\" width=\"200\" style=\"padding:10px;\"\u003e \n    \u003c/td\u003e\n    \u003ctd\u003e\u003cimg src=\"assets/Images/plane shooter/Screenshot (244).png\" width=\"200\" style=\"padding:10px;\"\u003e \n    \u003c/td\u003e\n  \u003c/tr\u003e\n\u003c/table\u003e\n\n---\n\n### 🌐 \u003cins\u003eMultiplayer\u003c/ins\u003e\n\n#### Tic-Tac-Toe \u003ca id=\"tic-tac-toe\"\u003e\u003c/a\u003e\n- **Description**: Real-Time Multiplayer Tic-Tac-Toe is a classic Tic-Tac-Toe game built in Unity using Netcode for GameObjects. In real-time, players can connect over a network and take turns marking Xs and Os on a 3x3 grid. The game ensures smooth synchronization, turn-based logic, and victory detection, making it a fun and competitive experience.\n- **Features**:  \n  ✅ Netcode for GameObjects  \n  ✅ Host \u0026 Client System    \n  ✅ Win/Loss/Draw Detection   \n- **Tech Used**: Unity, C#, NetCode for GameObjects \n- **GitHub Repo**: 🔗[Multiplayer Tic-Tac-Toe](https://github.com/pushkarg01/tic-tac-toe-multiplayer)  \n- **Screenshots**:\n\u003ctable\u003e\n  \u003ctr\u003e\n    \u003ctd\u003e\u003cimg src=\"assets/Images/tic tac toe/Screenshot (259).png\" width=\"300\" style=\"padding:10px;\"\u003e\n    \u003c/td\u003e\n    \u003ctd\u003e\u003cimg src=\"assets/Images/tic tac toe/Screenshot (260).png\" width=\"300\" style=\"padding:10px;\"\u003e\n    \u003c/td\u003e\n  \u003c/tr\u003e\n\u003c/table\u003e\n\n---\n\n\u003ch2 align=\"left\"\u003eConnect with me:\u003c/h2\u003e\n\u003cp align=\"left\"\u003e\n\u003ca href=\"https://linkedin.com/in/pushkarg01\" target=\"blank\"\u003e\u003cimg align=\"center\" src=\"https://raw.githubusercontent.com/rahuldkjain/github-profile-readme-generator/master/src/images/icons/Social/linked-in-alt.svg\" alt=\"pushkarg01\" height=\"30\" width=\"40\" /\u003e\u003c/a\u003e\n\u003ca href=\"https://instagram.com/https://www.instagram.com/yashhhg3/\" target=\"blank\"\u003e\u003cimg align=\"center\" src=\"https://raw.githubusercontent.com/rahuldkjain/github-profile-readme-generator/master/src/images/icons/Social/instagram.svg\" alt=\"https://www.instagram.com/yashhhg3/\" height=\"30\" width=\"40\" /\u003e\u003c/a\u003e\n\u003ca href=\"https://www.youtube.com/c/https://www.youtube.com/@yashg_3d\" target=\"blank\"\u003e\u003cimg align=\"center\" src=\"https://raw.githubusercontent.com/rahuldkjain/github-profile-readme-generator/master/src/images/icons/Social/youtube.svg\" alt=\"https://www.youtube.com/@yashg_3d\" height=\"30\" width=\"40\" /\u003e\u003c/a\u003e\n\u003c/p\u003e\n\n\n\n\n\n\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fpushkarg01%2Fportfolio","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fpushkarg01%2Fportfolio","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fpushkarg01%2Fportfolio/lists"}