{"id":13534854,"url":"https://github.com/pygame-community/pygame-ce","last_synced_at":"2025-04-02T00:31:13.258Z","repository":{"id":65834901,"uuid":"599520499","full_name":"pygame-community/pygame-ce","owner":"pygame-community","description":"🐍🎮 pygame - Community Edition is a FOSS Python library for multimedia applications (like games). 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Pygame comes with many tutorials and\nintroductions.  There is also full reference documentation for the\nentire library. Browse the documentation on the `docs page`_. You\ncan also browse the documentation locally by running\n``python -m pygame.docs`` in your terminal. If the docs aren't found\nlocally, it'll launch the online website instead.\n\nThe online documentation stays up to date with the development version\nof pygame on github.  This may be a bit newer than the version of pygame\nyou are using. To upgrade to the latest full release, run\n``pip install pygame-ce --upgrade`` in your terminal.\n\nBest of all, the examples directory has many playable small programs\nwhich can get you started playing with the code right away.\n\n\nBuilding From Source\n--------------------\n\nIf you want to use features that are currently in development,\nor you want to contribute to pygame-ce, you will need to build pygame-ce\nlocally from its source code, rather than pip installing it.\n\nInstalling from source is fairly automated. The most work will\ninvolve compiling and installing all the pygame dependencies.  Once\nthat is done, run the ``setup.py`` script which will attempt to\nauto-configure, build, and install pygame.\n\nMuch more information about installing and compiling is available\non the `Compilation wiki page`_.\n\n\nCredits\n-------\n\nThanks to everyone who has helped contribute to this library.\nSpecial thanks are also in order.\n\n* Marcus Von Appen: many changes, and fixes, 1.7.1+ freebsd maintainer\n* Lenard Lindstrom: the 1.8+ windows maintainer, many changes, and fixes\n* Brian Fisher for svn auto builder, bug tracker and many contributions\n* Rene Dudfield: many changes, and fixes, 1.7+ release manager/maintainer\n* Phil Hassey for his work on the pygame.org website\n* DR0ID for his work on the sprite module\n* Richard Goedeken for his smoothscale function\n* Ulf Ekström for his pixel perfect collision detection code\n* Pete Shinners: original author\n* David Clark for filling the right-hand-man position\n* Ed Boraas and Francis Irving: Debian packages\n* Maxim Sobolev: FreeBSD packaging\n* Bob Ippolito: macOS and OS X porting (much work!)\n* Jan Ekhol, Ray Kelm, and Peter Nicolai: putting up with early design ideas\n* Nat Pryce for starting our unit tests\n* Dan Richter for documentation work\n* TheCorruptor for his incredible logos and graphics\n* Nicholas Dudfield: many test improvements\n* Alex Folkner for pygame-ctypes\n\nThanks to those sending in patches and fixes: Niki Spahiev, Gordon\nTyler, Nathaniel Pryce, Dave Wallace, John Popplewell, Michael Urman,\nAndrew Straw, Michael Hudson, Ole Martin Bjoerndalen, Herve Cauwelier,\nJames Mazer, Lalo Martins, Timothy Stranex, Chad Lester, Matthias\nSpiller, Bo Jangeborg, Dmitry Borisov, Campbell Barton, Diego Essaya,\nEyal Lotem, Regis Desgroppes, Emmanuel Hainry, Randy Kaelber,\nMatthew L Daniel, Nirav Patel, Forrest Voight, Charlie Nolan,\nFrankie Robertson, John Krukoff, Lorenz Quack, Nick Irvine,\nMichael George, Saul Spatz, Thomas Ibbotson, Tom Rothamel, Evan Kroske,\nCambell Barton.\n\nAnd our bug hunters above and beyond: Angus, Guillaume Proux, Frank\nRaiser, Austin Henry, Kaweh Kazemi, Arturo Aldama, Mike Mulcheck,\nMichael Benfield, David Lau\n\nThere's many more folks out there who've submitted helpful ideas, kept\nthis project going, and basically made our life easier.  Thanks!\n\nMany thank you's for people making documentation comments, and adding to the\n`pygame documentation`_ and the `pygame-ce documentation`_.\n\nAlso many thanks for people creating games and putting them on the\npygame.org website for others to learn from and enjoy.\n\nLots of thanks to James Paige for hosting the pygame bugzilla.\n\nAlso a big thanks to Roger Dingledine and the crew at SEUL.ORG for our\nexcellent hosting.\n\nDependencies\n------------\n\nPygame is obviously strongly dependent on SDL and Python. It also\nlinks to and embeds several other smaller libraries. The font\nmodule relies on SDL_ttf, which is dependent on freetype. The mixer\n(and mixer.music) modules depend on SDL_mixer. The image module\ndepends on SDL_image. Transform.rotozoom has an embedded version\nof SDL_rotozoom, and gfxdraw has an embedded version of SDL_gfx.\nDependency versions:\n\n\n+----------+------------------------+\n| CPython  | \u003e= 3.8 (Or use PyPy3)  |\n+----------+------------------------+\n| SDL      | \u003e= 2.0.10              |\n+----------+------------------------+\n| SDL_mixer| \u003e= 2.0.4               |\n+----------+------------------------+\n| SDL_image| \u003e= 2.0.4               |\n+----------+------------------------+\n| SDL_ttf  | \u003e= 2.0.15              |\n+----------+------------------------+\n\nHow to Contribute\n-----------------\nFirst of all, thank you for considering contributing to pygame-ce! It's people like you that make pygame-ce a great library. Please follow these steps to get started:\n\n1. Read the `Contribution Guidelines`_ and the `Many Ways to Contribute`_ wiki pages.\n2. Read the documentataion on `Opening A Pull Request`_ and `Opening a Great Pull Request`_.\n3. Read how to `label and link reported issues`_.\n4. Check the `issue tracker`_ for open issues that interest you or open a new issue to start a discussion about your idea.\n\nThere are many more resources throughout the `wiki pages`_ that can help you get started.\n\nIf you have any questions, please feel free to ask in the `Pygame Community Discord Server`_ or open an issue.\n\nLicense\n-------\n**License Identifier:** LGPL-2.1-or-later\n\nThis library is distributed under `GNU LGPL version 2.1`_, which can\nbe found in the file ``docs/LGPL.txt``.  We reserve the right to place\nfuture versions of this library under a different license.\n\nThis basically means you can use pygame in any project you want,\nbut if you make any changes or additions to pygame itself, those\nmust be released with a compatible license (preferably submitted\nback to the pygame-ce project).  Closed source and commercial games are fine.\n\nThe programs in the ``examples`` subdirectory are in the public domain.\n\nSee docs/licenses for licenses of dependencies.\n\n\n.. |PyPiVersion| image:: https://img.shields.io/pypi/v/pygame-ce.svg?v=1\n   :target: https://pypi.python.org/pypi/pygame-ce\n\n.. |PyPiLicense| image:: https://img.shields.io/pypi/l/pygame-ce.svg?v=1\n   :target: https://pypi.python.org/pypi/pygame-ce\n\n.. |Python3| image:: https://img.shields.io/badge/python-3-blue.svg?v=1\n\n.. |GithubCommits| image:: https://img.shields.io/github/commits-since/pygame-community/pygame-ce/2.5.1.svg\n   :target: https://github.com/pygame-community/pygame-ce/compare/2.5.1...main\n\n.. |DocsStatus| image:: https://img.shields.io/website?down_message=offline\u0026label=docs\u0026up_message=online\u0026url=https%3A%2F%2Fpyga.me%2Fdocs%2F\n   :target: https://pyga.me/docs/\n\n.. |BlackFormatBadge| image:: https://img.shields.io/badge/code%20style-black-000000.svg\n    :target: https://github.com/psf/black\n\n.. _Pygame: https://pyga.me\n.. _pygame-ce documentation: https://pyga.me/docs/\n.. _pygame documentation: https://www.pygame.org/docs/\n.. _Simple DirectMedia Layer library: https://www.libsdl.org\n.. _Compilation wiki page: https://github.com/pygame-community/pygame-ce/wiki#compiling\n.. _docs page: https://pyga.me/docs\n.. _GNU LGPL version 2.1: https://www.gnu.org/copyleft/lesser.html\n.. _Contribution Guidelines: https://github.com/pygame-community/pygame-ce/wiki/Contribution-guidelines\n.. _Many Ways to Contribute: https://github.com/pygame-community/pygame-ce/wiki/Many-ways-to-contribute\n.. _Opening A Pull Request: https://github.com/pygame-community/pygame-ce/wiki/Opening-a-pull-request\n.. _Opening a Great Pull Request: https://github.com/pygame-community/pygame-ce/wiki/Opening-a-great-pull-request\n.. _issue tracker: https://github.com/pygame-community/pygame-ce/issues\n.. _label and link reported issues: https://github.com/pygame-community/pygame-ce/wiki/Labelling-\u0026-linking-reported-issues\n.. _Pygame Community Discord Server: https://discord.gg/pygame\n.. _wiki pages: https://github.com/pygame-community/pygame-ce/wiki\n\n.. _简体中文: ./docs/readmes/README.zh-cn.rst\n.. _繁體中文: ./docs/readmes/README.zh-tw.rst\n.. _Français: ./docs/readmes/README.fr.rst\n.. _فارسی: ./docs/readmes/README.fa.rst\n.. _Español: ./docs/readmes/README.es.rst\n.. _日本語: ./docs/readmes/README.ja.rst\n.. _Italiano: ./docs/readmes/README.it.rst\n","funding_links":[],"categories":["C","Bindings"],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fpygame-community%2Fpygame-ce","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fpygame-community%2Fpygame-ce","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fpygame-community%2Fpygame-ce/lists"}