{"id":29132252,"url":"https://github.com/quackster/coppereconomy","last_synced_at":"2026-07-04T06:34:12.536Z","repository":{"id":298404845,"uuid":"999868701","full_name":"Quackster/CopperEconomy","owner":"Quackster","description":"Replace emeralds with copper (or a different material) for villager trading when curing. 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world\n    - world_nether\n    - world_the_end\n  allowed-professions:\n    - ARMORER\n    - BUTCHER\n    - CARTOGRAPHER\n    - CLERIC\n    - FARMER\n    - FISHERMAN\n    - FLETCHER\n    - LEATHERWORKER\n    - LIBRARIAN\n    - MASON\n    - SHEPHERD\n    - TOOLSMITH\n    - WEAPONSMITH\n  trade-currency-multipliers:\n    ARMORER:\n      input-multiplier: 2\n      output-multiplier: 1\n    BUTCHER:\n      input-multiplier: 2\n      output-multiplier: 1\n    # ...etc for each profession\n```\n\n## Settings\n\n``cure-conversion-time-ticks`` when set to 0 will be default conversion time, setting it to 100 will take 5 seconds (1 second = 20 ticks).\n\n``input-multiplier`` is the multipler for emeralds that the Villager would be asking but when converted to copper (or any of your choosing), eg when converted, a trade that would require 5 emeralds would now require 10 copper ingots if the input multiplier was set to 2.\n\n``output-multiplier`` is the multipler for emeralds that the Villager would be selling for copper (or any of your choosing), eg when converted, a trade that would give back 5 emeralds would now give back 10 copper ingots if the input multiplier was set to 2.\n\n### Different Resource Types\n\nYou can use any valid Minecraft Material for ``resource-type`` of your choice, such as:\n\n- IRON_INGOT\n- GOLD_NUGGET\n- DIAMOND\n- NETHERITE_SCRAP\n\n###  How To Use\nStart curing a zombie villager with a golden apple \u0026 weakness potion.\n\nRight-click the converting zombie with your configured resource item (e.g., COPPER_INGOT).\n\nUpon cure, the villager's trades will now use your configured item instead of emeralds.\n\n###  Why Use CopperEconomy?\n\nAdd value to underused resources like copper, gold, or iron.\n\nCustomize your economy around lore or server theme.\n\nCreate a progression-based or class-based trading system.\n\nLightweight and event-driven — no lag, no commands needed.\n\n### Compatibility\nWorks with Spigot, Paper, etc.\n\nSupports Minecraft 1.13+\n\nDoes not modify naturally spawned villagers — only cured ones\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fquackster%2Fcoppereconomy","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fquackster%2Fcoppereconomy","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fquackster%2Fcoppereconomy/lists"}