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Unity 6 tools.* \n\u003cimg width=\"600\" alt=\"Hub scene\" src=\"https://github.com/user-attachments/assets/b6f227cf-a3b2-4adc-a989-ca251b98ae38\"\u003e\u003c/img\u003e\n\u003cimg width=\"600\" alt=\"Gameplay\" src=\"https://github.com/user-attachments/assets/c9751004-8d48-43e4-9ab7-686857ed00a6\"\u003e\u003c/img\u003e\n\n## 🌍 Supported Platforms (made for WebGL)\n\n[![WebGL](https://img.shields.io/badge/WebGL-FFCA00?style=plastic\u0026logo=webgl\u0026logoColor=black)](https://unity.com/features/webgl)\n[![PC](https://img.shields.io/badge/PC-0078D6?style=plastic\u0026logo=pc)](https://www.microsoft.com/store)\n[![Android](https://img.shields.io/badge/Android-black?style=plastic\u0026logo=android)](https://www.android.com)\n[![iOS](https://img.shields.io/badge/iOS-000000?style=plastic\u0026logo=apple)](https://www.apple.com/ios/)\n\n## 🛠️ Tech Stack\n\n[![Unity](https://img.shields.io/badge/Unity-000000?style=plastic\u0026logo=unity)](https://unity.com)\n[![R3](https://img.shields.io/badge/R3_(Reactive)-512BD4?style=plastic)](https://github.com/Cysharp/R3)\n[![VContainer](https://img.shields.io/badge/VContainer-4A4A55?style=plastic)](https://github.com/hadashiA/VContainer)\n[![PluginYG](https://img.shields.io/badge/PluginYG-FF0000?style=plastic)](https://max-games.ru/plugin-yg/) \n[![UI Toolkit](https://img.shields.io/badge/UI_Toolkit-61DAFB?style=plastic\u0026logo=unity)](https://docs.unity3d.com/Manual/UIElements.html)\n[![Addressables](https://img.shields.io/badge/Addressables-999999?style=plastic\u0026logo=unity)](https://docs.unity3d.com/Packages/com.unity.addressables@latest)\n[![Localization](https://img.shields.io/badge/Localization-3178C6?style=plastic\u0026logo=unity)](https://docs.unity3d.com/Packages/com.unity.localization@latest)\n[![Cinemachine](https://img.shields.io/badge/Cinemachine-000000?style=plastic\u0026logo=unity)](https://unity.com/unity/features/editor/art-and-design/cinemachine)\n[![Input System](https://img.shields.io/badge/Input_System-EE4C2C?style=plastic\u0026logo=unity)](https://docs.unity3d.com/Packages/com.unity.inputsystem@latest)\n[![2D Animation](https://img.shields.io/badge/2D_Animation-FF9E0F?style=plastic\u0026logo=unity)](https://unity.com/features/2d)\n[![URP](https://img.shields.io/badge/URP-5CC2F1?style=plastic\u0026logo=unity)](https://unity.com/unity/features/2d-rendering)\n\n## 🎮 Features \u0026 Implementation\n### **Game Systems**  \n- **Modular Level Flow**: Locations (Acts) + Missions (stages) with ScriptableObject-based design.  \n- **Hero Selection**: Hero selection system with hidden behavior implementation from the gameplay.  \n- **Advanced Settings**: Post-processing, audio controls, localization.  \n- **Save/Load System**: Tracks progress, settings, and unlocks (JSON/Yandex Games).\n\n### **Architecture**  \n- **MVVM UI**: Hybrid **Canvas** (gameplay) + **UI Toolkit** (menus) with data binding.  \n- **Creature Building**: Creature-Feature system for modular entitiees design (dynamic features registration with simple handmade Container - **Holder**).  \n- **DI \u0026 Events**: **VContainer** for dependencies + **R3** for reactive programming.\n- **AudioSource Pool**: Unified sound source system with DI.\n\n### **Quality of Life**  \n- **2D Animation**: Rig-driven animations with blending (code based).  \n- **URP Rendering**: Post-processing effects, Canvas shaders with ShaderGraph. \n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fquaximur%2Flostkaiju","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fquaximur%2Flostkaiju","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fquaximur%2Flostkaiju/lists"}