{"id":26336112,"url":"https://github.com/raphaelmos/spacejump","last_synced_at":"2026-01-03T02:09:40.410Z","repository":{"id":222409968,"uuid":"757207657","full_name":"Raphaelmos/SpaceJump","owner":"Raphaelmos","description":"A platformer game in Godot reproducing the concept of doodle jump but in space using Godot Visual Scripting","archived":false,"fork":false,"pushed_at":"2024-03-02T03:11:16.000Z","size":6697,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2024-03-02T04:24:01.260Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"","language":null,"has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"gpl-3.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Raphaelmos.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null}},"created_at":"2024-02-14T02:22:02.000Z","updated_at":"2024-03-02T03:11:29.000Z","dependencies_parsed_at":"2024-03-02T04:23:30.201Z","dependency_job_id":"7f6316f4-1a22-480f-a807-dc36cfea47fb","html_url":"https://github.com/Raphaelmos/SpaceJump","commit_stats":null,"previous_names":["raphaelmos/spacejump"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Raphaelmos%2FSpaceJump","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Raphaelmos%2FSpaceJump/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Raphaelmos%2FSpaceJump/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Raphaelmos%2FSpaceJump/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Raphaelmos","download_url":"https://codeload.github.com/Raphaelmos/SpaceJump/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":243809874,"owners_count":20351407,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2025-03-16T01:16:40.323Z","updated_at":"2026-01-03T02:09:40.369Z","avatar_url":"https://github.com/Raphaelmos.png","language":null,"funding_links":[],"categories":[],"sub_categories":[],"readme":"# SpaceJump\nA platformer game in Godot reproducing the concept of doodle jump but in space using Godot Visual Scripting.\n\n\n# Space Jump Alpha\n\nWhat is this game ? \n\nA astronaut moving in space with his own gravity platform to platform.\n\n### Characteristics\n\nA vertical 2D game built under Godot using the VisualScripting.VS only and its various tools such as nodes, the camera following the character and the many platforms in the game.\n\nSpace Jump Alpha is therefore composed of two scripts, one for the main node called Main composed of a physics process function with conditions and instance function calls connect to the player’s position to determine \nlimits to the scene, to stay in the game area \nand start again if the astronaut falls.\n\nThe second Main child node script is \ncomposed of the player with the functions of \nmovements (jump and actions left and \non the right), gravity and variables for the \ngravity, speed, jumping speed and \nfunction calls.\n\n\n\nTo read to understand where the drawings are.\nFiles . ase and link beepbox available in file \" Fichiers.ase et lien beepbox \"\n\n\n### Drawings (Software used: LibreSprite) \n\n- Tilesmap located next to the game map in 2D. \n\n- Parallax set\n\n- Astronaut static due to the own gravity of the game.\n\n- Background done in tilemap and pixel by pixel on LibreSprite by myself.\n\n### Sounds (Software used: Sony Vegas and webite beepbox.co) \n\n- Music made on Beepbox by myself\n\n- Using Sony Vegas software to reduce jump sound size and increase in game music duration\n\n### Credits \n\nEverything was made by myself Raphaël.\n\n### Possible improvements : \n\n  - Possible main menu when opening the game.\n  - button on side to change the volume of the sound or mute.\n  - Have a credits menu\n\n\n# Contributing Allowed\n\nContributing to open source projects is a wonderful way to learn, share your skills, and be part of a community. By participating in open source, you have the opportunity to work on real projects used by people around the world. You can help fix bugs, build new features, improve documentation - knowing that your code is making a difference for others.\n\nIt's also very rewarding personally. You'll gain experience collaborating with other developers, strengthening your skills. Participating in an open source project looks great on a resume too. So why not find a project you're interested in, address an issue, and get involved in the open source community today? You'll feel great knowing you've contributed something positive.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fraphaelmos%2Fspacejump","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fraphaelmos%2Fspacejump","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fraphaelmos%2Fspacejump/lists"}