{"id":16649506,"url":"https://github.com/rapptz/sky","last_synced_at":"2025-05-12T18:07:29.755Z","repository":{"id":14953107,"uuid":"17677778","full_name":"Rapptz/Sky","owner":"Rapptz","description":"SFML tools to aid in game development.","archived":false,"fork":false,"pushed_at":"2014-07-05T10:20:52.000Z","size":296,"stargazers_count":5,"open_issues_count":0,"forks_count":3,"subscribers_count":5,"default_branch":"master","last_synced_at":"2025-01-08T23:47:09.301Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"zlib","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Rapptz.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.txt","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2014-03-12T18:20:56.000Z","updated_at":"2023-09-08T16:46:09.000Z","dependencies_parsed_at":"2022-07-13T03:40:29.214Z","dependency_job_id":null,"html_url":"https://github.com/Rapptz/Sky","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Rapptz%2FSky","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Rapptz%2FSky/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Rapptz%2FSky/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Rapptz%2FSky/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Rapptz","download_url":"https://codeload.github.com/Rapptz/Sky/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":235048985,"owners_count":18927716,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-10-12T09:10:43.543Z","updated_at":"2025-01-22T02:01:46.898Z","avatar_url":"https://github.com/Rapptz.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"## Sky\r\n\r\nHeader only C++11 SFML \"Game Engine\". In reality, they're just common utilities.\r\n\r\nDoesn't work on Visual Studio. Probably never will.\r\n\r\n## License\r\n\r\nLicensed under the same license as SFML, zlib/png.\r\n\r\nPugiXML is used for the TileMap class. It is used in header-only mode. You can toggle this with the\r\n`SKY_COMPILE_PUGIXML` macro before inserting `\u003cSky/Graphics/TileMap.hpp\u003e`.\r\n\r\nIt is licensed with the MIT license. You can find more info about PugiXML [here](http://pugixml.org/).\r\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frapptz%2Fsky","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Frapptz%2Fsky","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frapptz%2Fsky/lists"}