{"id":22502554,"url":"https://github.com/rberenguel/roids","last_synced_at":"2025-03-27T22:46:03.661Z","repository":{"id":246961925,"uuid":"824657607","full_name":"rberenguel/roids","owner":"rberenguel","description":"An asteroids clone for the PicoSystem based on an old Windows game called Hyperoid","archived":false,"fork":false,"pushed_at":"2024-07-09T16:37:07.000Z","size":5488,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-02-02T01:11:16.741Z","etag":null,"topics":["32blit","asteroids-game","picosystem"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/rberenguel.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-07-05T16:03:52.000Z","updated_at":"2024-07-09T16:37:10.000Z","dependencies_parsed_at":"2024-07-09T21:07:04.455Z","dependency_job_id":null,"html_url":"https://github.com/rberenguel/roids","commit_stats":null,"previous_names":["rberenguel/roids"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/rberenguel%2Froids","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/rberenguel%2Froids/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/rberenguel%2Froids/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/rberenguel%2Froids/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/rberenguel","download_url":"https://codeload.github.com/rberenguel/roids/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":245937974,"owners_count":20696989,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["32blit","asteroids-game","picosystem"],"created_at":"2024-12-06T23:19:23.547Z","updated_at":"2025-03-27T22:46:03.604Z","avatar_url":"https://github.com/rberenguel.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# roids\n\nAn Asteroids clone for the [Pimoroni PicoSystem](https://shop.pimoroni.com/products/picosystem?variant=32369546985555), based on the visuals of [Hyperoid by Edward Hutchins](https://www.mobygames.com/game/12949/hyperoid/).\n\nUses the [blit32 engine](https://github.com/32blit/32blit-sdk), and thus can be built for the pico, web (using emscripten) and Mac/Linux.\n\nIf you want to play on the web or download the `.uf2` for the PicoSystem, head to [itch.io](https://rberenguel.itch.io/roids).\n\nThanks `rn` for all the help with C++. Anything that looks wonky is because I didn't ask or ignored his advice.\n\n## How it looks and plays\n\nHere is a short video of gameplay with the Mac build. The web version looks pretty much the same, and the Pico version is just a portable, really small one. You can see a picture of the endgame screen below the video.\n\nhttps://github.com/rberenguel/roids/assets/2410938/21bec51b-3538-447d-b5a5-b99a3bccf7fa\n\n![](media/endgame-pico.jpg)\n\n## Building locally\n\nFollow the instructions of the [blit32 SDK](https://github.com/32blit/32blit-sdk) depending on your target platform. Blit32 supports web, Mac, Linux, Windows. The Pico instructions are [here](https://github.com/32blit/32blit-sdk/blob/master/docs/pico.md).\n\nThe TL;DR of all the options will be something like:\n\n- Install the Python libraries used as helpers during `cmake`, and if using a virtual environment, go into it.\n- Configure the path (or settings to always download) the Pico SDK, if building for the Pico.\n- Create a build folder and go into it.\n- `cmake ..` This only needs to be done pretty much once if the cmake config does not change. For emscripten, it will be with `emcmake`.\n- `make -j 8` with some additional flags depending on the target.\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frberenguel%2Froids","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Frberenguel%2Froids","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frberenguel%2Froids/lists"}