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Status](https://coveralls.io/repos/github/realitix/vulk/badge.svg?branch=master)](https://coveralls.io/github/realitix/vulk?branch=master)\n\n[Documentation](https://realitix.github.io/vulk-doc/) | [API reference](https://realitix.github.io/vulk-api/) |\n[Example of use](https://github.com/realitix/vulk-demo)\n\n## What is it ?\n\nVulk is a 3D engine aimed to provide the best graphical experience with Vulkan API.\nIt is written fully in Python. It depends on C modules for the communication with\nVulkan.\n\n## What is the project goal ?\n\n- Easy to use: you don't need to understand Vulkan to use VULK.\n- Modular: every single part of the api must be modular.\n- Full: you shouldn't need to customize core code, it should suits everyone needs.\n\n## Documentation\n\nDocumentation is builded with `mkdocs` and the `material` theme.\nAfter each commit, Travis CI builds the documentation and pushes it in the\n`vulk-doc` repository. All the documentation is inside the `docs/` folder.\nYou can easily contribute to it, it's markdown syntax. Check out the\n[mkdocs documentation](http://www.mkdocs.org/).\n\nTo build the html documentation (in vulk-doc folder), execute the following commands:\n\n```bash\npip install -r requirements.txt\npython setup.py doc\n```\n\n## API reference\nThe API documentation is generated after each commit by Travis CI servers\ninto the dedicated repo vulk-api. You can check it here:\n[API reference](https://realitix.github.io/vulk-api/)\n\n\n#### API convention\n\nTo make a beautiful API documentation, we must respect conventions.\nInstead of reinventing the wheel with syntax format, we use the\n*Google Style Python Docstrings*. Here a complete example:\n[example](http://sphinxcontrib-napoleon.readthedocs.io/en/latest/example_google.html).\n\n## Unit tests\n\nTo run the unit tests, execute the following command:\n\n```bash\npython setup.py test\n```\n\n## Dependancies\n\n- [vulkan](https://github.com/realitix/vulkan): Module to communicate with Vulkan SDK\n- [pyshaderc](https://github.com/realitix/pyshaderc): Module to compile GLSL to Spir-V\n- [VulkBare](https://github.com/realitix/vulk-bare): Module which provides helper functions\n\n## Stay in touch\n\nYou can contact me by opening issue (bug or interesting discussion about\nthe project). If you want a fast and pleasant talk, join the irc channel:\n`#vulk`. I'm connected from 9AM to 6PM (France).\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frealitix%2Fvulk","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Frealitix%2Fvulk","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frealitix%2Fvulk/lists"}