{"id":17062134,"url":"https://github.com/recp/rays","last_synced_at":"2025-04-12T18:13:03.359Z","repository":{"id":72428395,"uuid":"359828416","full_name":"recp/rays","owner":"recp","description":"Physically-based path tracer for production rendering (may include fast ray tracer as altnative render path)","archived":false,"fork":false,"pushed_at":"2024-03-16T21:08:52.000Z","size":16,"stargazers_count":5,"open_issues_count":0,"forks_count":1,"subscribers_count":3,"default_branch":"main","last_synced_at":"2025-04-12T18:12:59.197Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"","language":"C","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/recp.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null}},"created_at":"2021-04-20T13:36:29.000Z","updated_at":"2025-01-10T22:17:54.000Z","dependencies_parsed_at":"2023-05-18T11:56:53.206Z","dependency_job_id":null,"html_url":"https://github.com/recp/rays","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/recp%2Frays","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/recp%2Frays/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/recp%2Frays/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/recp%2Frays/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/recp","download_url":"https://codeload.github.com/recp/rays/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248610341,"owners_count":21132919,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-10-14T10:49:18.525Z","updated_at":"2025-04-12T18:13:03.336Z","avatar_url":"https://github.com/recp.png","language":"C","funding_links":[],"categories":[],"sub_categories":[],"readme":"# rays\n\n**Physically-based path tracer for production rendering**\n\n\nThis will use [Universal Shading Language](http://github.com/UniversalShading) and its **VM** for both CPU and GPU shading. It may integrated to [Graphics Kernel](https://github.com/recp/gk) or may stay sepate...\n\nUntil USL (UniversalShadingLanguage) is finished, I may use `C` for shading.\n\nThere is also [Physics Engine](https://github.com/recp/phy) which I'm workig on. I'll update the repo by time. Finishing [Universal Shading Language](http://github.com/UniversalShading) is critical step.\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frecp%2Frays","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Frecp%2Frays","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frecp%2Frays/lists"}