{"id":19715735,"url":"https://github.com/red1c3/gl-shader-loader","last_synced_at":"2026-05-01T02:33:05.998Z","repository":{"id":131675108,"uuid":"548027183","full_name":"Red1C3/gl-shader-loader","owner":"Red1C3","description":"An OpenGL shader loader","archived":false,"fork":false,"pushed_at":"2022-10-13T22:27:56.000Z","size":5,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-06-05T19:47:26.846Z","etag":null,"topics":["loader","opengl","shaders"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"unlicense","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Red1C3.png","metadata":{"files":{"readme":"Readme.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2022-10-08T19:39:37.000Z","updated_at":"2022-10-09T18:25:25.000Z","dependencies_parsed_at":"2023-06-02T16:00:43.621Z","dependency_job_id":null,"html_url":"https://github.com/Red1C3/gl-shader-loader","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/Red1C3/gl-shader-loader","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Red1C3%2Fgl-shader-loader","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Red1C3%2Fgl-shader-loader/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Red1C3%2Fgl-shader-loader/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Red1C3%2Fgl-shader-loader/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Red1C3","download_url":"https://codeload.github.com/Red1C3/gl-shader-loader/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Red1C3%2Fgl-shader-loader/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":32483406,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-04-30T13:12:12.517Z","status":"online","status_checked_at":"2026-05-01T02:00:05.856Z","response_time":64,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["loader","opengl","shaders"],"created_at":"2024-11-11T22:39:15.699Z","updated_at":"2026-05-01T02:33:05.992Z","avatar_url":"https://github.com/Red1C3.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# gl-shader-loader\n\nAn OpenGL shader loader\n\n## Support\nSo far it only provides a vertex-fragment shaders support, so it is safe to say that is supports 3.3 onwards, it should work with C++11 onwards compilers too.\n\n## Requirements\nglbinding library should be installed and initilized before using the loader.\n\n## Usage\nThe library has a single class that provides static methods for loading, the methods recieve the paths of the shaders and return a shader program handle, the loader expects an existant OpenGL context, otherwise it will fail.\n\nAny Error will throw a runtime_error exception with a message.\n\n## Installtion\nOn Unix-based systems, it's easier to use Meson for installation, Windows users will have to compile and move the compiled files to a suitable location.\n\n## Motivation\nI've written shader loading code many times and just decided to create a loader instead !","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fred1c3%2Fgl-shader-loader","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fred1c3%2Fgl-shader-loader","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fred1c3%2Fgl-shader-loader/lists"}