{"id":19715732,"url":"https://github.com/red1c3/simple-animation-blender","last_synced_at":"2025-10-07T01:52:36.730Z","repository":{"id":131675121,"uuid":"398653326","full_name":"Red1C3/Simple-Animation-Blender","owner":"Red1C3","description":"A real-time 1D animation blender and player using Vulkan as graphical back end and ImGui for 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Simple-Animation-Blender\nA real-time 1D animation blender and player using Vulkan as graphical backend and ImGui for GUI.\n## Snapshots\n![](Snapshots/Original%20Animation.png)\n\n![](Snapshots/Blending%20by%20half%20as%20a%20factor.png)\n\n![](Snapshots/Blending%20to%201%20results%20to%20diseffect%20the%20first%20Animation.png)\n## Usage\n```\n./simple-animation-blender \"Supported-Mesh-Path\"\n```\nwithout quotation marks, if the app crashes on launch, check the log for info.\n\nAn Included Mesh for testing is provided, [here](./Assets/Low%20Poly%20Character.glb)\n\n*Note: You're machine must have a Vulkan supported GPU, and Vulkan runtime in case it was not included with your GPU driver (It probably is), otherwise the app will crash on launch.*\n\n*Note for artists importing their models from 3D software: I highly recommend you to set your mesh in the origin and apply all transformations before exporting.*\n### Supported Mesh Formats\nThis app uses [Assimp library](https://github.com/assimp/assimp) for importing mesh data, if your file is supported on Assimp, it should work fine, check [supported formats](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md).\n\n*Note: Only GLB/GLTF was tested*\n## Building dependencies\nThis app supports Meson Build System, and it's recommended to use it for building, \"meson.build\" file describes the needed dependencies, however, here they are:\n- [Vulkan](https://vulkan.org/)\n- [Assimp](https://github.com/assimp/assimp)\n- [spdlog](https://github.com/gabime/spdlog)\n- [GLFW](https://glfw.org/)\n- [GLM](https://github.com/g-truc/glm)\n### Building\nUsing Meson:\n```\nmeson builddir\ncd builddir\nninja\n```\n*Note: Vulkan Validation Layers are disabled by default, to enable them, turn debug boolean in Application class to true.*\n## Docs\nSource is Commented\n## Contributions\nThis project is open for contributions, especially animating-related contributions :)\n## License\nDeveloped under MIT License, by Mohammad Issawi, check [License file](./LICENSE).\n\n[Low Poly Character](https://sketchfab.com/3d-models/rigged-low-poly-character-29797abe9c3b46a9bffd7e91183722a1) is under CC Attribution License.\n\n[ImGui](https://github.com/ocornut/imgui/blob/master/LICENSE.txt) was developed by Omar Cornut, all rights reserved.\n\n## Made with Slowly Walking Kittens","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fred1c3%2Fsimple-animation-blender","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fred1c3%2Fsimple-animation-blender","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fred1c3%2Fsimple-animation-blender/lists"}