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Unknown](https://en.wikipedia.org/wiki/UFO:_Enemy_Unknown). \n\n## Game images\n\nAll images are stored in a custom format (see https://www.ufopaedia.org/index.php/Image_Formats for more information).\n\nHere is an example how you can extract the images from `ZOMBIE.PCK` to create an animated GIF:\n\n```go\npackage main\n\nimport (\n    \"image/gif\"\n    \"os\"\n    \n    \"github.com/redtoad/xcom-editor/resources\"\n)\n\nfunc main() {\n    // load all game palettes \n    palettes, _ := resources.LoadPalettes(\"GEODATA/PALETTES.DAT\")\n\n    // load image data from .PCK (all offsets are stored in .TAB file)\n    offsets, _ := resources.LoadTAB(\"UNITS/ZOMBIE.TAB\", 2)\n    collection, _ := resources.LoadImageCollectionFromPCK(\"UNITS/ZOMBIE.PCK\", 32, offsets)\n    \n    // convert to animated gif\n    animated := collection.Animated(25, 40, palettes[4])\n    f, _ := os.Create(\"zombie.gif\")\n    _ = gif.EncodeAll(f, animated)\n}\n```\n\nThe result is:\n\n![](zombie.gif)\n\n\n\n\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fredtoad%2Fxcom-editor","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fredtoad%2Fxcom-editor","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fredtoad%2Fxcom-editor/lists"}