{"id":13683641,"url":"https://github.com/reflex1124/Reflex-Shader-2","last_synced_at":"2025-04-30T13:31:47.481Z","repository":{"id":217151724,"uuid":"154910699","full_name":"reflex1124/Reflex-Shader-2","owner":"reflex1124","description":"Reflex Shader 2","archived":false,"fork":false,"pushed_at":"2021-06-29T08:35:06.000Z","size":36418,"stargazers_count":41,"open_issues_count":5,"forks_count":1,"subscribers_count":3,"default_branch":"master","last_synced_at":"2024-11-12T03:35:02.739Z","etag":null,"topics":["shaders","vrchat"],"latest_commit_sha":null,"homepage":"","language":"ShaderLab","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/reflex1124.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2018-10-27T01:10:48.000Z","updated_at":"2024-07-05T07:27:01.000Z","dependencies_parsed_at":null,"dependency_job_id":"145a0d1b-2546-45c3-b572-ecb0afa7e207","html_url":"https://github.com/reflex1124/Reflex-Shader-2","commit_stats":null,"previous_names":["reflex1124/reflex-shader-2"],"tags_count":7,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/reflex1124%2FReflex-Shader-2","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/reflex1124%2FReflex-Shader-2/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/reflex1124%2FReflex-Shader-2/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/reflex1124%2FReflex-Shader-2/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/reflex1124","download_url":"https://codeload.github.com/reflex1124/Reflex-Shader-2/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":251712896,"owners_count":21631461,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["shaders","vrchat"],"created_at":"2024-08-02T13:02:20.272Z","updated_at":"2025-04-30T13:31:47.470Z","avatar_url":"https://github.com/reflex1124.png","language":"ShaderLab","funding_links":[],"categories":["ShaderLab"],"sub_categories":[],"readme":"# Reflex Shader 2\n[![release](https://img.shields.io/github/v/release/reflex1124/Reflex-Shader-2.svg?\u0026style=for-the-badge)](https://github.com/reflex1124/Reflex-Shader-2/releases/latest)\n[![lisence](https://img.shields.io/badge/license-MIT-green.svg?logo=\u0026style=for-the-badge)](https://opensource.org/licenses/mit-license.php)\n[![unity version](https://img.shields.io/badge/Unity-2018.4.20.f1-blue.svg?logo=unity\u0026style=for-the-badge)](https://unity3d.com/jp/unity/whats-new/2018.4.20)\n[![VRChat](https://img.shields.io/badge/-VRChat-blue.svg?logo=\u0026style=for-the-badge)](https://vrchat.com/)\n\n![Header](Images/RS_Header.png)\n\nThis shader is made for VRChat.  \nこのシェーダーはVRChatにおいて利用されることを前提に開発されています。\n\nVersion 2.2.0\n\n## Reflex Shader 2.2について\nReflex Shader 2.2はVRChat向けに開発されているアバター向けシェーダーです。  \n特徴的な機能として以下のものがあります。\n- オブジェクトからの影に対応\n- 影色の自由な指定\n- Matcapやリムライトなどのリッチな表現\n- 色味や明るさはCubed's Unity Shaderに似ています\n- 各機能にマスクを入れる場所を用意してあるので、一部のみ機能を有効化することができます。\n- VRChatのSafety設定においてシェーダーが無効化されStandardになった場合もテクスチャが維持されます\n- ScanlineやEmissive Scrollなどの発光系の機能が豊富なので、Sci-Fi系のアバターに適しています\n\n## 導入方法\nUnitypackageをUnityからインポートしてください。\n\n## Shaders / シェーダー一覧\n- Reflex Shader 2\n  - Reflex Shader 2 (一般的な不透明のシェーダーです)\n  - Reflex Shader 2 Cutout (透過部分を切り抜くシェーダーです)\n  - Reflex Shader 2 Transparent (半透明のシェーダーです)\n  - Stencil/Write (ステンシルで透過させる側のシェーダーです)\n  - Stencil/Read (ステンシルで透過される側のシェーダーです) \n  - No Outline\n    - Opaque (アウトラインなしの不透明シェーダーです)\n    - Cutout (アウトラインなしのカットアウトシェーダーです)\n    - Transparent (アウトラインなしの半透明シェーダーです)\n    - Stencil/Write (アウトラインなしのステンシルで透過させる側のシェーダーです) \n    - Stencil/Read (アウトラインなしのステンシルで透過される側のシェーダーです) \n\n## Contact / 連絡先\nTwitter : @reflex_1124  \nVRChat : reflex1124\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Freflex1124%2FReflex-Shader-2","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Freflex1124%2FReflex-Shader-2","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Freflex1124%2FReflex-Shader-2/lists"}