{"id":18357604,"url":"https://github.com/reime005/splintersweets","last_synced_at":"2025-04-06T13:31:29.114Z","repository":{"id":40336188,"uuid":"69395760","full_name":"reime005/splintersweets","owner":"reime005","description":"A LibGDX and Kotlin Mobile Game Example","archived":false,"fork":false,"pushed_at":"2019-12-16T19:46:53.000Z","size":104152,"stargazers_count":63,"open_issues_count":1,"forks_count":23,"subscribers_count":6,"default_branch":"master","last_synced_at":"2025-03-22T00:34:03.200Z","etag":null,"topics":["android","cross-platform","ios","kotlin","libgdx","multi-os-engine"],"latest_commit_sha":null,"homepage":"https://mariusreimer.de/2016/10/splinter-sweets/","language":"Objective-C","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"apache-2.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/reime005.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2016-09-27T20:28:13.000Z","updated_at":"2025-03-02T10:59:19.000Z","dependencies_parsed_at":"2022-08-18T22:11:04.672Z","dependency_job_id":null,"html_url":"https://github.com/reime005/splintersweets","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/reime005%2Fsplintersweets","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/reime005%2Fsplintersweets/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/reime005%2Fsplintersweets/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/reime005%2Fsplintersweets/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/reime005","download_url":"https://codeload.github.com/reime005/splintersweets/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":247488467,"owners_count":20946951,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["android","cross-platform","ios","kotlin","libgdx","multi-os-engine"],"created_at":"2024-11-05T22:14:30.421Z","updated_at":"2025-04-06T13:31:24.078Z","avatar_url":"https://github.com/reime005.png","language":"Objective-C","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Splinter Sweets - A LibGDX and Kotlin Mobile Game Example\n\n![splinter-sweets](featured-splintersweets.png)\n\nThis is an example of building a mobile game app using the [libGDX](http://libgdx.badlogicgames.com/) game development framework and the Kotlin programming language.\n\nThe project includes the following features:\n* A simple mobile game to demonstrate the key concepts of the very popular [box2D physics library](https://github.com/libgdx/libgdx/wiki/Box2d).\n* The entire project is written in [Kotlin](https://kotlinlang.org/), which is a modern statically typed JVM language and a pretty interesting alternative for Java developers.\n\n## Try it here\n  * [Desktop](https://github.com/reime005/splintersweets/raw/master/desktop/splintersweets_v1.jar)\n  * [Android](https://play.google.com/store/apps/details?id=de.reimerm.splintersweets)\n\n[![splinter-sweets-badge](https://mariusreimer.com/wp-content/uploads/2016/09/google-play-badge-e1474281064522.png)](https://play.google.com/store/apps/details?id=de.reimerm.splintersweets)\n\n## Have a look at my Blog\nVisit [mariusreimer.com](https://mariusreimer.com/) to follow me and my experience and tutorials on cross-platform mobile game development, kotlin and more.\n\n## Build the Project\n  * [Setup your development environment](https://github.com/libgdx/libgdx/wiki)\n  * For Android, simply use Android Studio to import the Gradle project. Even for Kotlin it is the best choice, because the IDE has a integrated support.\n  * Consider using the Kotlin plugin for Android Studio.\n  * To build for desktop, use the following run configuration:\n  ![libgdx-desktop-run-config](tools/desktop-run-configuration.png)\n  * To build for desktop and create a executable jar file, use the commandline and navigate to your project root folder, then type the following:\n    * For **Windows**:\n    `gradlew.bat desktop:dist`\n    * For **macOS/Linux**:\n    `gradlew desktop:dist`\n    * You can find the resulting jar in the _desktop/build/libs_ folder.\n\n## License\nCopyright © 2018 Marius Reimer\n\nDistributed under the [Apache 2 License](http://www.apache.org/licenses/LICENSE-2.0.html).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Freime005%2Fsplintersweets","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Freime005%2Fsplintersweets","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Freime005%2Fsplintersweets/lists"}