{"id":18048328,"url":"https://github.com/relintai/mesh_data_resource","last_synced_at":"2025-10-07T20:10:22.344Z","repository":{"id":107318146,"uuid":"229270558","full_name":"Relintai/mesh_data_resource","owner":"Relintai","description":"A Godot c++ engine module. It adds a different data-only mesh type with an importer, so mesh data is available even on gles2.","archived":false,"fork":false,"pushed_at":"2023-01-09T19:54:19.000Z","size":124,"stargazers_count":8,"open_issues_count":0,"forks_count":6,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-04-10T09:58:16.607Z","etag":null,"topics":["engine-module","game","godot","mesh","mesh-merging"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Relintai.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2019-12-20T13:32:40.000Z","updated_at":"2024-11-25T11:44:00.000Z","dependencies_parsed_at":"2023-07-01T20:20:02.377Z","dependency_job_id":null,"html_url":"https://github.com/Relintai/mesh_data_resource","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/Relintai/mesh_data_resource","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Relintai%2Fmesh_data_resource","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Relintai%2Fmesh_data_resource/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Relintai%2Fmesh_data_resource/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Relintai%2Fmesh_data_resource/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Relintai","download_url":"https://codeload.github.com/Relintai/mesh_data_resource/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Relintai%2Fmesh_data_resource/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":278838434,"owners_count":26054720,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-10-07T02:00:06.786Z","response_time":59,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["engine-module","game","godot","mesh","mesh-merging"],"created_at":"2024-10-30T20:12:25.477Z","updated_at":"2025-10-07T20:10:22.318Z","avatar_url":"https://github.com/Relintai.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Mesh data resource Module\n\nA c++ Godot engine module, that adds a resource, which contains raw mesh data for merging and collider information.\n\nThe module also comes with importers (gltf, and collada for now), you can import 3d models as MeshDataResources with these.\n\n## Godot Version Support\n\nThis branch tries to follow godot's master branch (as much as I have time).\n\nFor different godot versions look at the other branches.\n\nStatus for this branch: Update for 4.0 is work in progress.\n\n## Optional Dependencies\n\n`https://github.com/Relintai/props`: If present, you also get a prop importer for MeshDataInstances.\n`https://github.com/Relintai/mesh_utils`: If present, you get mesh simplification/optimization options at import.\n\n## Pre-built binaries\n\nYou can grab a pre-built editor binary from the [Broken Seals](https://github.com/Relintai/broken_seals/releases) \nrepo, should you want to. It contains all my modules.\n\n## MeshDataResource\n\nThe resource that holds mesh and collider data.\n\n## MeshDataResourceCollection\n\nHolds a list of MeshDataResources.\n\n## MeshDataInstance\n\nYou can easily put MeshDataResources into the scene with these. They are equivalent to MeshInstances, except they work \nwith MeshDataResources.\n\n## Importers\n\nIn order to import a 3d model as a MeshDataResource, select the model, go to the import tab, and switch the import type to `\u003ctype\u003e MDR`. Like:\n\n![Import Tab](screenshots/import.png)\n\nIf you set the import type to single, the importers will convert the first model that they encounter into a MeshDataResource, then save that,\nif you set it to multiple, you get a MeshDataResourceCollection as the main resource, and also all encountered models as files separately.\n\nSince MeshDataResource can hold collider information, these importers can create this for you. There are quite a few options for it:\n\n![Colliders](screenshots/import_2.png)\n\n## Building\n\n1. Get the source code for the engine.\n\nIf you want Godot 3.2:\n```git clone -b 3.2 https://github.com/godotengine/godot.git godot```\n\nIf you want Godot 4.0:\n```git clone https://github.com/godotengine/godot.git godot```\n\n[last tested commit for 4.0](https://github.com/godotengine/godot/commit/b7e10141197fdd9b0dbc4cfa7890329510d36540)\n\n2. Go into Godot's modules directory.\n\n```\ncd ./godot/modules/\n```\n\n3. Clone this repository\n\n```\ngit clone https://github.com/Relintai/mesh_data_resource mesh_data_resource\n```\n\n4. Build Godot. [Tutorial](https://docs.godotengine.org/en/latest/development/compiling/index.html)\n\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frelintai%2Fmesh_data_resource","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Frelintai%2Fmesh_data_resource","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frelintai%2Fmesh_data_resource/lists"}