{"id":18048331,"url":"https://github.com/relintai/mesh_utils","last_synced_at":"2025-09-07T14:45:59.673Z","repository":{"id":107318155,"uuid":"266393323","full_name":"Relintai/mesh_utils","owner":"Relintai","description":"A c++ Godot engine module containing utilites for working with mehses (Like simplification)","archived":false,"fork":false,"pushed_at":"2023-01-09T19:55:23.000Z","size":253,"stargazers_count":5,"open_issues_count":0,"forks_count":6,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-04-10T09:59:03.966Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Relintai.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2020-05-23T18:11:50.000Z","updated_at":"2023-08-08T11:00:07.000Z","dependencies_parsed_at":"2023-07-04T23:02:04.379Z","dependency_job_id":null,"html_url":"https://github.com/Relintai/mesh_utils","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/Relintai/mesh_utils","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Relintai%2Fmesh_utils","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Relintai%2Fmesh_utils/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Relintai%2Fmesh_utils/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Relintai%2Fmesh_utils/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Relintai","download_url":"https://codeload.github.com/Relintai/mesh_utils/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Relintai%2Fmesh_utils/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":274051278,"owners_count":25214024,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-09-07T02:00:09.463Z","response_time":67,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-10-30T20:12:25.883Z","updated_at":"2025-09-07T14:45:59.629Z","avatar_url":"https://github.com/Relintai.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Mesh Utils Module\n\nThis is a c++ engine module for the Godot engine, containing my mesh merging utilities.\n\n## Godot Version Support\n\nThis branch tries to follow godot's master branch (as much as I have time).\n\nFor different godot versions look at the other branches.\n\nStatus for this branch: Update for 4.0 is work in progress.\n\n# Pre-built binaries\n\nYou can grab a pre-built editor binary from the [Broken Seals](https://github.com/Relintai/broken_seals/releases) \nrepo, should you want to. It contains all my modules.\n\n# Optional Dependencies\n\n[Mesh Data Resource](https://github.com/Relintai/mesh_data_resource): Support for merged meshes, even in gles2. \nAdds MeshMerger a few helper methods.\n\n# MeshUtils Singleton\n\nContains generic algorithms that manipulate meshes.\n\n# Mesh Merger\n\nWorks similarly to SurfaceTool, but it has more utility functions.\n\n# Fast Quadratic Mesh Simplifier\n\nA port of https://github.com/Whinarn/UnityMeshSimplifier .\nFor future reference it's based on e8ff4e8862735197c3308cfe926eeba68e0d2edb.\nPorting is mostly done, but it does needs some debugging (it has a crash if smart linking is enabled).\n\nI might just return to using the original FQMS. As if meshes are merged together using `MeshUtils.merge_mesh_array`, or\n`bake_mesh_array_uv` the original algortithm will work fine. Still on the fence about it.\n\n# Building\n\n1. Get the source code for the engine.\n\nIf you want Godot 3.2:\n```git clone -b 3.2 https://github.com/godotengine/godot.git godot```\n\nIf you want Godot 4.0:\n```git clone https://github.com/godotengine/godot.git godot```\n\n\n2. Go into Godot's modules directory.\n\n```\ncd ./godot/modules/\n```\n\n3. Clone this repository\n\n```\ngit clone https://github.com/Relintai/mesh_utils mesh_utils\n```\n\n4. Build Godot. [Tutorial](https://docs.godotengine.org/en/latest/development/compiling/index.html)\n\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frelintai%2Fmesh_utils","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Frelintai%2Fmesh_utils","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frelintai%2Fmesh_utils/lists"}