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LiteEntitySystem\nPure C# HighLevel API for multiplayer games using .NET Standard 2.1\n\n[![Made in Ukraine](https://img.shields.io/badge/made_in-ukraine-ffd700.svg?labelColor=0057b7)](https://stand-with-ukraine.pp.ua)\n\n**Discord chat**: [![Discord](https://img.shields.io/discord/501682175930925058.svg)](https://discord.gg/FATFPdy)\n\n[Little Game Example on Unity](https://github.com/RevenantX/LiteEntitySystemUnityExample)\n\n[Documentation](https://revenantx.github.io/LiteEntitySystem/index.html)\n\n## Build\n\n### [NuGet](https://www.nuget.org/packages/LiteEntitySystem/) [![NuGet](https://img.shields.io/nuget/v/LiteEntitySystem?color=blue)](https://www.nuget.org/packages/LiteEntitySystem/) [![NuGet](https://img.shields.io/nuget/vpre/LiteEntitySystem)](https://www.nuget.org/packages/LiteEntitySystem/#versions-body-tab) [![NuGet](https://img.shields.io/nuget/dt/LiteEntitySystem)](https://www.nuget.org/packages/LiteEntitySystem/) \n\n### [Releases](https://github.com/RevenantX/LiteEntitySystem/releases) [![GitHub (pre-)release](https://img.shields.io/github/release/RevenantX/LiteEntitySystem/all.svg)](https://github.com/RevenantX/LiteEntitySystem/releases)\n\n## Manual installation notices\n\nPlease use Roslyn Analyzer (inside AnalyzerBinary) to prevent errors when assigning SyncVars.\nOnly SyncVar.Value can be changed (never do x = new SyncVar())\n\n## Features\n\n* .NET Standard 2.1 and pure C# (but with some IL magic)\n* Can be used with Unity (2021.2 and later), Godot, Monogame or just pure .net\n* Can be used for creation any multiplayer game (2d,3d,4d,...), but best suited for fast paced games like FPS/TPS shooters and action rpg\n* Can handle up to 255 players on one instance\n* Works with Unity IL2CPP\n* Epic speed\n* Lag compensation\n* Serialization of custom types (like strings,lists,arrays,jsons,etc)\n* Synchronized variables (with optional notifications on change)\n* Client-side prediction\n* Client-side spawn prediction (for projectiles)\n* Remote procedure calls (RPC) with compile-time checks\n* Client input system\n* Basic hierarchy system (childs, parent)\n* Controllers and Pawns concept\n* Interpolation system (local and remote for smooth visuals)\n* Delta-compressed state synchronization and input\n* LZ4 compression of initial world state\n* Also works as game logic engine\n* LiteNetLib as default transport, but you can implement any other transport\n\n## Dependencies\n\n* LiteNetLib 1.x: https://github.com/RevenantX/LiteNetLib\n* LZ4: https://github.com/MiloszKrajewski/K4os.Compression.LZ4\n\n## Support developer\n* [![\"Buy Me A Coffee\"](https://www.buymeacoffee.com/assets/img/custom_images/orange_img.png)](https://www.buymeacoffee.com/revx)\n\n* USDT TRC20: `TE5eBgq8SyEeZFKtCgZG9GwL34sANmbc67`\n\n* USDT BEP20/ERC20: `0x4c0D6DC76c6A6B354f5ec6c9e51893fFC6510d1E`\n\n* Bitcoin: `bc1q269ecs8r5vnrum5qr5j98sdglhnxlulv0f6egd`\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frevenantx%2Fliteentitysystem","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Frevenantx%2Fliteentitysystem","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frevenantx%2Fliteentitysystem/lists"}