{"id":15138844,"url":"https://github.com/rhaamo/camerasystem","last_synced_at":"2025-10-23T15:31:38.966Z","repository":{"id":240965493,"uuid":"803863502","full_name":"rhaamo/CameraSystem","owner":"rhaamo","description":"A VRChat Camera System for worlds","archived":false,"fork":false,"pushed_at":"2024-05-26T10:57:53.000Z","size":4434,"stargazers_count":7,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-01-30T19:11:57.959Z","etag":null,"topics":["camera","cinemachine","event","live","udonsharp","vrchat"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/rhaamo.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-05-21T14:08:13.000Z","updated_at":"2025-01-13T07:33:42.000Z","dependencies_parsed_at":"2024-05-21T18:00:11.332Z","dependency_job_id":null,"html_url":"https://github.com/rhaamo/CameraSystem","commit_stats":null,"previous_names":["rhaamo/camerasystem"],"tags_count":1,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/rhaamo%2FCameraSystem","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/rhaamo%2FCameraSystem/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/rhaamo%2FCameraSystem/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/rhaamo%2FCameraSystem/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/rhaamo","download_url":"https://codeload.github.com/rhaamo/CameraSystem/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":237852357,"owners_count":19376661,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["camera","cinemachine","event","live","udonsharp","vrchat"],"created_at":"2024-09-26T08:00:21.067Z","updated_at":"2025-10-23T15:31:38.113Z","avatar_url":"https://github.com/rhaamo.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Camera System\n\n![example](example.png)\n\nJust import the unitypackage or do things with this repository if you are playfull.\n\nAn example scene has been provided with everything already setup in place.\n\nOtherwise prefabs are provided, but I can't guarantee everything will work, so best way is to open the scene along your actual one, and move the system you want, then adapt stuff.\n\nThere is two systems:\n\n- A full one, with three fixed cameras and three handhelds\n- A light one with only one camera and a few position presets\n\n# Notes\n\n## Full system\nIn the `Camera System_Console` UdonBehavior, all the lists like Cameras objects or cameras materials etc. have to be IN ORDER (1, 2, 3, 4...).\n\nThe same `Camera System_Console` U# script has a basic auth hook, by default, nobody can play with the FOV or change the live camera or move the handhelds, your external script, or buttons etc. have to call the `authorize` and `deauthorize` for each user that have to have access. Like from a keypad asset or your own system.\nThe camera light system also have this auth hook.\n\nBy default the potato mode is enabled, authorizing the user disable it.\n\n## Light system\nFor the light system, everything uses Unity Cinemachine, the Brain is on the `Camera Brain` object which also have the main camera with render texture.\n\nAll cameras are priority 10, and active one switched to 11.\n\nThe `View 5` is a \"special\" view in the fact that it does have a Look at and a dolly track to orbit around something, like a dancefloor, the dolly cart associated to the track is attached to the `View 5` Virtual camera.\n\n## All\nImportant about the `EventCameraSystem` prefab, the `Sphere` needs to be at the same place of `HugeSnapView`, basically when clicking on `HugeSnapView/Plane` the sphere needs to be inside the square bounds gizmo.\n\n# Known issues\n\nThere is no \"Follow player\" system yet.\n\nEverything should be synced but that haven't been real-world tested yet.\n\nThe `EventCameraSystem` prefab is a totaly mystery and sometimes doesn't work totally, in desktop `F10` and looking at the sphere sometimes works, but other time you have to put your camera in it or your head 🤷‍♀️\n\nMaybe other bugs, idk.\n\n# Help/Support\n\nThis is provided \"as-is\", Very GoodTM bug reports might gets answered but I have others things to do and ADHD so this is as-is if it can help anyone.\n\nContributions for bug fixes or features welcome though\n\n# Credits\nCamera System by Ottpossum/dashie.\n\nThe Camera override Shader is by kurotori, released under MIT, see https://booth.pm/en/items/4848817\n\n# License\nMIT License\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frhaamo%2Fcamerasystem","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Frhaamo%2Fcamerasystem","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frhaamo%2Fcamerasystem/lists"}