{"id":51062278,"url":"https://github.com/rifleh700/vehicle_processing_shader","last_synced_at":"2026-06-23T03:32:37.938Z","repository":{"id":212927966,"uuid":"732632928","full_name":"rifleh700/vehicle_processing_shader","owner":"rifleh700","description":"MTA:SA vehicle processing shader","archived":false,"fork":false,"pushed_at":"2023-12-17T10:49:41.000Z","size":5,"stargazers_count":2,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2024-04-24T12:22:04.853Z","etag":null,"topics":["hlsl","mta","mtasa","multitheftauto","shader"],"latest_commit_sha":null,"homepage":"","language":"HLSL","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/rifleh700.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null}},"created_at":"2023-12-17T10:41:29.000Z","updated_at":"2024-04-13T13:01:54.000Z","dependencies_parsed_at":"2023-12-17T11:46:09.081Z","dependency_job_id":null,"html_url":"https://github.com/rifleh700/vehicle_processing_shader","commit_stats":null,"previous_names":["rifleh700/vehicle_processing_shader"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/rifleh700/vehicle_processing_shader","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/rifleh700%2Fvehicle_processing_shader","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/rifleh700%2Fvehicle_processing_shader/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/rifleh700%2Fvehicle_processing_shader/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/rifleh700%2Fvehicle_processing_shader/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/rifleh700","download_url":"https://codeload.github.com/rifleh700/vehicle_processing_shader/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/rifleh700%2Fvehicle_processing_shader/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":34674702,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-26T15:22:16.424Z","status":"online","status_checked_at":"2026-06-23T02:00:07.161Z","response_time":65,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["hlsl","mta","mtasa","multitheftauto","shader"],"created_at":"2026-06-23T03:32:37.337Z","updated_at":"2026-06-23T03:32:37.933Z","avatar_url":"https://github.com/rifleh700.png","language":"HLSL","funding_links":[],"categories":[],"sub_categories":[],"readme":"# vehicle_processing_shader\nMTA:SA vehicle processing shader. It emulates default GTA:SA vehicle render processing. You can use this shader as template for your own shaders.\n\nFor shader testing:\n- start resource\n- enter to any vehicle\n- use `vps` command\n\nNote: Actually shader does not make any effect! It must repeat exact default GTA:SA processing  ","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frifleh700%2Fvehicle_processing_shader","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Frifleh700%2Fvehicle_processing_shader","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frifleh700%2Fvehicle_processing_shader/lists"}