{"id":19704263,"url":"https://github.com/rimurudev/unity-serializationsceneineditor","last_synced_at":"2025-10-20T02:37:49.892Z","repository":{"id":208055479,"uuid":"720721555","full_name":"RimuruDev/Unity-SerializationSceneInEditor","owner":"RimuruDev","description":"Данный проект представляет собой утилиту для Unity, позволяющую удобно сериализовать ссылки на сцены в инспекторе. 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Это достигается за счет использования пользовательского редактора, который облегчает выбор и хранение сцен в проекте Unity.\n\n## Как использовать\n- Добавьте скрипт `SceneReference` к GameObject в вашей сцене Unity.\n- В инспекторе вы увидите поле `Scene`, в которое можно перетащить файл сцены из вашего проекта.\n- Скрипт автоматически сохранит путь к сцене в свойстве `SceneName`.\n- Вы можете использовать это свойство в своих скриптах для загрузки или других действий со сценами.\n\n```csharp\nSceneManager.LoadScene(sceneRef.SceneName); // К примеру вот так.\n```\n\n## Применение\nЭтот инструмент полезен в случаях, когда требуется ссылаться на конкретные сцены в вашем проекте Unity, но не хочется хранить их названия или пути в виде строк. Он обеспечивает удобный и безопасный способ сериализации этих ссылок и их последующего использования в игре.\n\n## Контакты\n- **Email**: rimuru.dev@gmail.com\n- **GitHub**: [RimuruDev](https://github.com/RimuruDev)\n- **LinkedIn**: [rimuru](https://www.linkedin.com/in/rimuru/)\n- **GitHub Организации**: [Rimuru-Dev](https://github.com/Rimuru-Dev)\n\n---\n\n**Примечание**: Данный инструмент был разработан для использования пользователем [GammaSnaplight](https://github.com/GammaSnaplight) и поддерживается RimuruDev.\n\n---\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frimurudev%2Funity-serializationsceneineditor","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Frimurudev%2Funity-serializationsceneineditor","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frimurudev%2Funity-serializationsceneineditor/lists"}