{"id":19704255,"url":"https://github.com/rimurudev/unity-tilemapmaterialsetter","last_synced_at":"2026-05-16T08:09:45.455Z","repository":{"id":239956250,"uuid":"801093291","full_name":"RimuruDev/Unity-TilemapMaterialSetter","owner":"RimuruDev","description":"A Unity Editor tool for automatically setting materials for all TilemapRenderers in specified scenes.","archived":false,"fork":false,"pushed_at":"2024-05-15T15:26:48.000Z","size":11,"stargazers_count":2,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-01-10T11:47:59.212Z","etag":null,"topics":["automation","gamedevelopment","material","rimuru-dev","rimurudev","tilemap","unity","unity3d","unityeditor"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/RimuruDev.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-05-15T15:20:14.000Z","updated_at":"2024-05-21T06:57:58.000Z","dependencies_parsed_at":"2024-05-16T04:27:54.407Z","dependency_job_id":"8dffd891-ec82-48b8-ba2f-054ab8e93a4c","html_url":"https://github.com/RimuruDev/Unity-TilemapMaterialSetter","commit_stats":null,"previous_names":["rimurudev/unity-tilemapmaterialsetter"],"tags_count":1,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/RimuruDev%2FUnity-TilemapMaterialSetter","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/RimuruDev%2FUnity-TilemapMaterialSetter/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/RimuruDev%2FUnity-TilemapMaterialSetter/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/RimuruDev%2FUnity-TilemapMaterialSetter/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/RimuruDev","download_url":"https://codeload.github.com/RimuruDev/Unity-TilemapMaterialSetter/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":241019976,"owners_count":19895352,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["automation","gamedevelopment","material","rimuru-dev","rimurudev","tilemap","unity","unity3d","unityeditor"],"created_at":"2024-11-11T21:21:35.666Z","updated_at":"2025-09-25T16:05:17.727Z","avatar_url":"https://github.com/RimuruDev.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Unity Tilemap Material Setter\n\nUnity Tilemap Material Setter - это инструмент для редактора Unity, который автоматизирует процесс установки материалов для всех компонентов `TilemapRenderer` во всех сценах, находящихся в указанной директории.\n\n## Зачем это нужно\n\nВ крупных проектах Unity с множеством сцен и тайлмапов вручную изменять материал для каждого `TilemapRenderer` может быть трудоемким и подверженным ошибкам процессом. Этот инструмент решает данную проблему, автоматизируя этот процесс и экономя ваше время.\n\n\u003cimg width=\"504\" alt=\"image\" src=\"https://github.com/RimuruDev/Unity-TilemapMaterialSetter/assets/85500556/1325ffbb-56c7-47b4-af62-632aff6bb927\"\u003e\n\u003cimg width=\"504\" alt=\"image\" src=\"https://github.com/RimuruDev/Unity-TilemapMaterialSetter/assets/85500556/fab8adcd-d541-4282-a321-ab338879f08d\"\u003e\n\n\n## Как использовать\n\n### Установка\n\n1. Скачайте и распакуйте [последний релиз](https://github.com/RimuruDev/Unity-TilemapMaterialSetter/releases) или склонируйте репозиторий:\n\n    ```bash\n    git clone https://github.com/RimuruDev/Unity-TilemapMaterialSetter.git\n    ```\n\n2. Поместите папку `Editor` в директорию вашего проекта Unity.\n\n### Использование\n\n1. Откройте Unity и дождитесь компиляции скрипта.\n2. В меню Unity выберите `RimuruDev Tools \u003e Set Tilemap Material`.\n3. В открывшемся окне введите путь к материалу и путь к папке со сценами.\n    - `Material Path`: Путь к материалу, который вы хотите установить (например, `Assets/Internal/Common/PixelSnapMat.mat`).\n    - `Scenes Path`: Путь к директории, содержащей ваши сцены (например, `Assets/Internal/Scenes/Levels`).\n4. Нажмите кнопку `Set Material for All Tilemaps`.\n\nСкрипт откроет каждую сцену из указанной директории, найдет все компоненты `TilemapRenderer` и установит для них указанный материал. После этого он сохранит изменения в сценах.\n\n# Автор\nЭтот инструмент разработан RimuruDev. Вы можете найти больше проектов на моем GitHub.\n\n# Лицензия\nЭтот проект лицензирован под лицензией MIT. Подробнее см. в файле LICENSE.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frimurudev%2Funity-tilemapmaterialsetter","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Frimurudev%2Funity-tilemapmaterialsetter","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frimurudev%2Funity-tilemapmaterialsetter/lists"}